My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Electro Dragon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon Lumberjack
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Zappies Lumberjack
The Log
Firecracker Zappies Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Battle Healer Zappies Electro Dragon Lumberjack
Fireball
Firecracker Battle Healer Zappies Electro Dragon Lumberjack
Poison
Firecracker Battle Healer Zappies Electro Dragon
Lightning
Battle Healer Electro Dragon Lumberjack Monk
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Firecracker Battle Healer Zappies Lumberjack Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Berserker Firecracker Battle Healer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Battle Healer Zappies Mirror Lumberjack Monk
Battle Healer
Electro Dragon Firecracker Zappies Mirror Lumberjack
Zappies
Firecracker Battle Healer Electro Dragon Lumberjack
Mirror
Firecracker Battle Healer Lumberjack
Electro Dragon
Battle Healer Zappies
Lumberjack
Firecracker Battle Healer Zappies Mirror
Monk
Firecracker

Defense Synergies 2 12

Berserker
Firecracker
Battle Healer Zappies Mirror Electro Dragon Lumberjack
Battle Healer
Mirror Electro Dragon Firecracker Zappies Lumberjack
Zappies
Firecracker Battle Healer Mirror Lumberjack
Mirror
Battle Healer Firecracker Zappies Electro Dragon Lumberjack
Electro Dragon
Battle Healer Firecracker Mirror Lumberjack
Lumberjack
Firecracker Battle Healer Zappies Mirror Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Electro Dragon
Lumberjack Firecracker Battle Healer Zappies Electro Dragon Monk
Lumberjack Zappies Electro Dragon
Lumberjack Firecracker Zappies Electro Dragon Monk
Firecracker Battle Healer Lumberjack Monk
Firecracker Zappies Electro Dragon Lumberjack
Firecracker Zappies Electro Dragon
Battle Healer Electro Dragon Monk
Zappies Lumberjack
Firecracker Battle Healer Zappies Lumberjack
Berserker Firecracker Zappies Electro Dragon Lumberjack
Firecracker Zappies Electro Dragon
Lumberjack Battle Healer Zappies Electro Dragon
Firecracker Zappies Electro Dragon Lumberjack
Zappies Lumberjack
Monk Zappies Lumberjack
Firecracker Zappies Electro Dragon Lumberjack
Firecracker Battle Healer Zappies Electro Dragon Lumberjack
Firecracker Battle Healer Zappies Electro Dragon Lumberjack
Zappies Lumberjack
Firecracker Battle Healer Zappies Electro Dragon Lumberjack
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Zappies
Firecracker Battle Healer Electro Dragon Lumberjack Monk
Zappies Lumberjack Battle Healer Electro Dragon
Lumberjack Battle Healer Zappies Monk
Battle Healer Zappies Lumberjack
Firecracker Zappies Electro Dragon Monk
Battle Healer Zappies Lumberjack
Battle Healer Zappies Lumberjack
Electro Dragon Firecracker Zappies Monk
Zappies
Zappies Electro Dragon Lumberjack
Monk
Zappies Lumberjack
Firecracker Zappies Electro Dragon
Zappies Electro Dragon Firecracker Battle Healer Lumberjack Monk
Firecracker Battle Healer Zappies Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Monk
Firecracker Monk Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Monk Firecracker Electro Dragon
Electro Dragon Lumberjack
Firecracker Monk Electro Dragon
Monk Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk
Firecracker Electro Dragon Monk
Firecracker Electro Dragon Monk
Monk
Monk
Electro Dragon Monk
Firecracker Electro Dragon
Firecracker Electro Dragon Monk
Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Zappies
Electro Dragon
Firecracker Zappies Electro Dragon Monk
Firecracker Monk
Zappies Electro Dragon
Firecracker Zappies Electro Dragon Monk
Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Monk
Firecracker Electro Dragon
Electro Dragon Firecracker Zappies
Firecracker Zappies Electro Dragon
Electro Dragon Firecracker Monk
Firecracker Electro Dragon Monk

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