My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Princess
Zap
Firecracker Zappies Princess
Barbarian Barrel
Firecracker Zappies Princess
The Log
Firecracker Mini P.E.K.K.A Zappies Princess
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies Princess
Royal Delivery
Firecracker Mini P.E.K.K.A Zappies Princess
Fireball
Firecracker Zappies Princess
Poison
Firecracker Zappies Princess
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Firecracker Earthquake Princess Mini P.E.K.K.A Zappies Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Firecracker Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Earthquake Mini P.E.K.K.A Zappies Princess
Earthquake
Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Firecracker Earthquake The Log Princess
Zappies
Firecracker
The Log
Earthquake Mini P.E.K.K.A Princess
Princess
Firecracker Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 2 11

Berserker
Firecracker
The Log Earthquake Mini P.E.K.K.A Zappies Princess
Earthquake
Firecracker Mini P.E.K.K.A Zappies The Log Princess
Mini P.E.K.K.A
The Log Firecracker Earthquake Princess
Zappies
Firecracker Earthquake The Log
The Log
Firecracker Mini P.E.K.K.A Earthquake Zappies Princess
Princess
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Zappies The Log
Mini P.E.K.K.A Firecracker Zappies The Log
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Firecracker Zappies
Firecracker Earthquake Mini P.E.K.K.A The Log Princess
The Log Firecracker Earthquake Zappies
Firecracker Zappies Princess
Earthquake The Log
Mini P.E.K.K.A Zappies Princess
Firecracker Mini P.E.K.K.A Zappies
Firecracker Earthquake Zappies The Log Princess
Firecracker Zappies Princess
Mini P.E.K.K.A Earthquake Zappies The Log
Firecracker Earthquake Mini P.E.K.K.A Zappies The Log Princess
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies The Log
Firecracker Mini P.E.K.K.A Zappies
Firecracker Zappies The Log
Earthquake The Log Firecracker Zappies Princess
Mini P.E.K.K.A Zappies
Firecracker Earthquake Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A The Log
Zappies Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Zappies
Firecracker Zappies Princess
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies
Firecracker Mini P.E.K.K.A Zappies The Log
Zappies
Mini P.E.K.K.A Zappies
The Log
Mini P.E.K.K.A Zappies
Firecracker Zappies Princess
Zappies Firecracker Mini P.E.K.K.A The Log
Firecracker Earthquake Mini P.E.K.K.A Zappies The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Firecracker The Log
Firecracker The Log Princess
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Princess
Firecracker Earthquake The Log Princess
Earthquake The Log Firecracker Princess
The Log Firecracker
Mini P.E.K.K.A
Firecracker Earthquake The Log Princess
Firecracker Princess
Earthquake Firecracker The Log Princess
Earthquake Firecracker Princess
Earthquake Princess Firecracker The Log
Earthquake Firecracker The Log Princess
Earthquake Firecracker The Log Princess
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log Princess
Firecracker Earthquake The Log Princess
Earthquake The Log
Princess
The Log
Earthquake The Log
Firecracker Earthquake The Log Princess
Firecracker The Log Earthquake Princess
The Log Princess
Firecracker The Log
Firecracker Princess
Firecracker Zappies
Mini P.E.K.K.A
Earthquake The Log
Firecracker Zappies Princess
Firecracker Earthquake The Log Princess
Earthquake Zappies Princess
Firecracker Zappies Princess
The Log
Firecracker Mini P.E.K.K.A Princess
The Log Firecracker Earthquake Princess
Firecracker
Firecracker Zappies The Log Princess
Firecracker Zappies Princess
Firecracker The Log Princess
Firecracker

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