My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Rune Giant Ice Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Ram Rider Skeleton King
Giant Snowball
Ram Rider Skeleton King
Zap
Firecracker Ram Rider Skeleton King
Barbarian Barrel
Firecracker Ice Wizard Skeleton King
The Log
Firecracker Goblin Demolisher Ram Rider Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Goblin Demolisher Ice Wizard Ram Rider Skeleton King
Fireball
Firecracker Ice Wizard Ram Rider Skeleton King
Poison
Firecracker Ice Wizard Skeleton King
Lightning
Ice Wizard Ram Rider Skeleton King
Rocket
Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Freeze Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Freeze Rune Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Ice Wizard Goblin Demolisher Freeze Rune Giant Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Firecracker Ice Wizard Goblin Demolisher

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Ram Rider
Goblin Demolisher
Ram Rider
Freeze
Rune Giant
Berserker Ice Wizard
Ice Wizard
Rune Giant Ram Rider
Ram Rider
Firecracker Goblin Demolisher Ice Wizard
Skeleton King

Defense Synergies 0 2

Berserker
Firecracker
Ice Wizard
Goblin Demolisher
Freeze
Rune Giant
Ice Wizard
Firecracker Skeleton King
Ram Rider
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Ram Rider
Firecracker Ice Wizard Ram Rider
Ram Rider Freeze Ice Wizard
Firecracker Ice Wizard Ram Rider Skeleton King
Firecracker Goblin Demolisher
Freeze Firecracker Goblin Demolisher Ice Wizard
Ram Rider Firecracker Freeze Ice Wizard
Ram Rider
Ice Wizard Skeleton King
Firecracker Ice Wizard
Berserker Ice Wizard Firecracker Goblin Demolisher Freeze Ram Rider Skeleton King
Firecracker Ice Wizard Ram Rider
Freeze Ice Wizard Ram Rider
Firecracker Goblin Demolisher Freeze Skeleton King
Ram Rider Skeleton King
Freeze Ram Rider
Firecracker
Firecracker Goblin Demolisher Ice Wizard Ram Rider
Freeze Firecracker Goblin Demolisher Ice Wizard Ram Rider
Ram Rider
Goblin Demolisher Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker
Ram Rider
Ram Rider
Ram Rider
Firecracker Goblin Demolisher Freeze Ice Wizard Ram Rider
Ice Wizard Ram Rider
Freeze Firecracker
Ram Rider Skeleton King
Firecracker Goblin Demolisher
Firecracker Freeze Skeleton King
Firecracker Freeze Ice Wizard Skeleton King
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Ice Wizard Ram Rider
Firecracker Freeze
Firecracker Goblin Demolisher
Firecracker Freeze Ice Wizard Ram Rider
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Freeze Ice Wizard Ram Rider
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Freeze
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Freeze Ice Wizard
Firecracker Ice Wizard Ram Rider
Ram Rider
Firecracker
Firecracker Ice Wizard
Firecracker Freeze
Firecracker Freeze
Firecracker
Freeze
Firecracker Ice Wizard Ram Rider
Freeze
Firecracker
Firecracker Skeleton King
Firecracker
Firecracker Freeze Skeleton King
Firecracker
Firecracker Freeze
Firecracker

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