My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Rune Giant Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon
Zap
Firecracker Minion Horde Balloon
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Wizard Balloon
Fireball
Firecracker Minion Horde Wizard Balloon
Poison
Firecracker Minion Horde Wizard Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Freeze Rune Giant Minion Horde Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Firecracker Freeze Rune Giant

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Balloon Mega Knight
Minion Horde
Mega Knight Freeze
Wizard
Balloon Mega Knight
Freeze
Balloon Minion Horde
Rune Giant
Berserker
Balloon
Freeze Firecracker Wizard Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Balloon

Defense Synergies 0 5

Berserker
Firecracker
Mega Knight
Minion Horde
Freeze
Wizard
Freeze Mega Knight
Freeze
Minion Horde Wizard Mega Knight
Rune Giant
Balloon
Mega Knight
Firecracker Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Firecracker Mega Knight
Minion Horde Mega Knight Freeze
Minion Horde Firecracker Mega Knight
Firecracker Mega Knight
Freeze Firecracker Mega Knight
Minion Horde Firecracker Wizard Freeze
Mega Knight
Minion Horde
Firecracker Minion Horde Mega Knight
Berserker Minion Horde Firecracker Wizard Freeze Mega Knight
Minion Horde Firecracker Wizard
Minion Horde Mega Knight Wizard Freeze
Wizard Mega Knight Firecracker Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Wizard Mega Knight Firecracker
Mega Knight Firecracker Minion Horde Wizard
Wizard Freeze Firecracker Mega Knight
Wizard Mega Knight Firecracker Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard Mega Knight
Mega Knight Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight
Firecracker Wizard Minion Horde Freeze
Minion Horde
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Firecracker
Minion Horde
Mega Knight Minion Horde
Mega Knight
Mega Knight Minion Horde Wizard
Wizard Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Freeze
Mega Knight Firecracker Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze
Firecracker
Minion Horde
Firecracker Freeze
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde Freeze
Firecracker Minion Horde Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde Freeze
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Freeze
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Freeze Wizard Mega Knight
Minion Horde
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde Freeze
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Freeze
Firecracker Wizard
Freeze
Firecracker Minion Horde Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Freeze
Firecracker
Firecracker Freeze Mega Knight
Firecracker Wizard Mega Knight

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