My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Rune Giant Witch Executioner Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Firecracker Dark Prince Witch Executioner
The Log
Firecracker Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Executioner
Fireball
Firecracker Witch Executioner
Poison
Firecracker Witch Executioner
Lightning
Dark Prince Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Rune Giant Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Firecracker Dark Prince Rune Giant Golden Knight Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Rage Firecracker Dark Prince

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Firecracker
Dark Prince Rune Giant
Rage
Witch Dark Prince Golden Knight
Dark Prince
Firecracker Rage Witch Executioner
Rune Giant
Firecracker
Witch
Rage Dark Prince
Executioner
Dark Prince
Golden Knight
Rage

Defense Synergies 0 4

Berserker
Firecracker
Dark Prince Golden Knight
Rage
Dark Prince
Firecracker Witch Executioner
Rune Giant
Witch
Dark Prince
Executioner
Dark Prince
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Golden Knight
Firecracker Dark Prince Witch Executioner
Witch Dark Prince Executioner
Witch Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Dark Prince Executioner
Firecracker Witch Executioner
Golden Knight
Witch
Firecracker Dark Prince
Witch Executioner Firecracker Dark Prince
Executioner Firecracker Witch
Dark Prince Witch
Executioner Firecracker Dark Prince Witch Golden Knight
Firecracker Dark Prince Witch Executioner
Firecracker Dark Prince Witch Executioner Golden Knight
Witch Executioner Firecracker Dark Prince
Dark Prince Firecracker Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Firecracker Executioner
Dark Prince Witch Golden Knight
Dark Prince
Dark Prince Witch Executioner
Firecracker Executioner Witch
Dark Prince Witch
Dark Prince
Firecracker Dark Prince Witch
Witch
Dark Prince Witch Golden Knight
Dark Prince
Dark Prince Witch Executioner Golden Knight
Firecracker Witch Executioner
Witch Firecracker Dark Prince Executioner Golden Knight
Executioner Firecracker Dark Prince Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Executioner Golden Knight
Firecracker Dark Prince
Executioner Firecracker Dark Prince
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker Golden Knight
Firecracker Dark Prince Golden Knight
Firecracker Executioner
Firecracker Executioner Golden Knight
Firecracker
Firecracker
Firecracker Witch Executioner Golden Knight
Firecracker Executioner
Firecracker Dark Prince Executioner
Firecracker Witch Golden Knight
Firecracker Dark Prince Witch Executioner
Witch
Firecracker Witch Executioner Golden Knight
Witch Golden Knight
Firecracker Golden Knight
Firecracker Witch Executioner
Firecracker Witch
Firecracker
Firecracker
Dark Prince Witch
Firecracker Witch Executioner
Firecracker Dark Prince Executioner
Firecracker Executioner
Firecracker Dark Prince Executioner
Firecracker Witch Golden Knight
Firecracker Witch Executioner
Firecracker Dark Prince Witch Executioner Golden Knight
Firecracker

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