My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Rune Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Rune Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Tesla Valkyrie Wall Breakers Giant Skeleton
The Log
Firecracker Wall Breakers Giant Skeleton
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Valkyrie Wall Breakers Giant Skeleton
Fireball
Firecracker Tesla Wall Breakers
Poison
Firecracker
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Wall Breakers Firecracker Tesla Fireball Valkyrie Rune Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Wall Breakers Firecracker Tesla

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Valkyrie Wall Breakers Giant Skeleton
Tesla
Fireball
Wall Breakers
Valkyrie
Wall Breakers Firecracker Giant Skeleton
Wall Breakers
Valkyrie Firecracker Fireball
Rune Giant
Berserker
Giant Skeleton
Firecracker Valkyrie

Defense Synergies 1 5

Berserker
Firecracker
Valkyrie Tesla Giant Skeleton
Tesla
Firecracker Fireball Valkyrie
Fireball
Tesla Valkyrie
Valkyrie
Firecracker Tesla Fireball
Wall Breakers
Rune Giant
Giant Skeleton
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie
Firecracker Tesla Valkyrie
Tesla Valkyrie Giant Skeleton
Tesla Firecracker Valkyrie
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Tesla Valkyrie
Tesla Firecracker Fireball
Tesla Fireball Valkyrie Giant Skeleton
Tesla
Firecracker Tesla Valkyrie Giant Skeleton
Berserker Valkyrie Firecracker Tesla Fireball Giant Skeleton
Tesla Firecracker Fireball
Tesla Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Firecracker Tesla
Tesla
Tesla Fireball
Tesla Firecracker Fireball Valkyrie
Tesla Fireball Valkyrie Firecracker
Valkyrie Firecracker Tesla Fireball Giant Skeleton
Tesla
Valkyrie Firecracker Tesla Fireball Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Giant Skeleton
Fireball Firecracker Tesla Valkyrie
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton Tesla Fireball
Giant Skeleton Tesla Valkyrie
Firecracker Fireball Tesla
Tesla Fireball Valkyrie Giant Skeleton
Giant Skeleton Tesla Valkyrie
Giant Skeleton Firecracker Fireball Valkyrie
Tesla
Tesla Valkyrie Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie
Tesla Firecracker Fireball Valkyrie Giant Skeleton
Valkyrie Firecracker Tesla Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Giant Skeleton
Fireball Firecracker

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