My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Rune Giant Electro Dragon Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Electro Dragon
Zap
Firecracker Goblin Drill
Barbarian Barrel
Firecracker Tesla Goblin Drill
The Log
Firecracker Goblin Drill
Earthquake
Firecracker Tesla Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Drill Electro Dragon Bowler P.E.K.K.A
Fireball
Firecracker Tesla Goblin Drill Electro Dragon Bowler
Poison
Firecracker Goblin Drill Electro Dragon
Lightning
Tesla Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Goblin Drill Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Tesla Rune Giant Goblin Drill Electro Dragon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Firecracker Tesla Rune Giant

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Goblin Drill Bowler P.E.K.K.A
Tesla
Rune Giant
Berserker
Goblin Drill
Firecracker
Electro Dragon
Bowler P.E.K.K.A
Bowler
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Electro Dragon

Defense Synergies 0 7

Berserker
Firecracker
Tesla Electro Dragon P.E.K.K.A
Tesla
Firecracker Goblin Drill Bowler
Rune Giant
Goblin Drill
Tesla Electro Dragon
Electro Dragon
Firecracker Goblin Drill Bowler
Bowler
Tesla Electro Dragon
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Electro Dragon
P.E.K.K.A Firecracker Tesla Goblin Drill Electro Dragon
Tesla Bowler P.E.K.K.A Goblin Drill Electro Dragon
Tesla P.E.K.K.A Firecracker Goblin Drill Electro Dragon Bowler
Firecracker Bowler P.E.K.K.A
Bowler Firecracker Tesla Electro Dragon
Tesla Firecracker Electro Dragon
Bowler Tesla Electro Dragon P.E.K.K.A
Tesla P.E.K.K.A Goblin Drill
Firecracker Tesla Bowler
Berserker Firecracker Tesla Goblin Drill Electro Dragon Bowler
Tesla Firecracker Electro Dragon
Tesla Goblin Drill Bowler P.E.K.K.A Electro Dragon
Bowler Firecracker Tesla Goblin Drill Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla Goblin Drill
Tesla Goblin Drill Bowler P.E.K.K.A
Tesla Firecracker Goblin Drill Electro Dragon Bowler P.E.K.K.A
Tesla Firecracker Goblin Drill Electro Dragon Bowler
Goblin Drill Firecracker Tesla Electro Dragon Bowler
P.E.K.K.A Tesla Goblin Drill
Bowler Firecracker Tesla Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler P.E.K.K.A
Firecracker Tesla Electro Dragon Bowler
P.E.K.K.A Electro Dragon Bowler
Bowler P.E.K.K.A Tesla
P.E.K.K.A Tesla Goblin Drill Bowler
Firecracker Tesla Electro Dragon
P.E.K.K.A Tesla Bowler
P.E.K.K.A Tesla
Electro Dragon P.E.K.K.A Firecracker
P.E.K.K.A Tesla Goblin Drill
P.E.K.K.A Tesla Electro Dragon Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Tesla
Firecracker Tesla Electro Dragon Bowler
Tesla Electro Dragon Firecracker Goblin Drill Bowler P.E.K.K.A
Bowler Firecracker Tesla Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Electro Dragon
Firecracker Electro Dragon Bowler
Goblin Drill Electro Dragon
Firecracker
Firecracker Bowler
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon
Firecracker Bowler
Firecracker Electro Dragon
Firecracker
Firecracker Goblin Drill Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Bowler
Bowler
Goblin Drill Electro Dragon
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Electro Dragon Bowler
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Electro Dragon
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Bowler
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Bowler
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler
P.E.K.K.A
Firecracker Electro Dragon Bowler

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