My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Ram Rider
Giant Snowball
Goblin Barrel Guards Princess Ram Rider
Zap
Firecracker Goblin Barrel Guards Princess Ram Rider
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Guards Princess
The Log
Firecracker Goblin Barrel Guards Princess Ram Rider
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Firecracker Goblin Barrel Guards Princess
Royal Delivery
Firecracker Valkyrie Goblin Barrel Guards Princess Ram Rider
Fireball
Firecracker Goblin Barrel Princess Ram Rider
Poison
Firecracker Guards Princess
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Firecracker Goblin Barrel Guards Princess Valkyrie Rune Giant Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Firecracker Goblin Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Firecracker
Valkyrie Goblin Barrel Princess Ram Rider
Valkyrie
Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Valkyrie Berserker Firecracker Guards Rune Giant Princess Ram Rider
Guards
Goblin Barrel Ram Rider
Rune Giant
Berserker Goblin Barrel
Princess
Firecracker Goblin Barrel
Ram Rider
Firecracker Valkyrie Goblin Barrel Guards

Defense Synergies 1 4

Berserker
Firecracker
Valkyrie Guards Princess
Valkyrie
Firecracker Princess
Goblin Barrel
Guards
Firecracker Princess
Rune Giant
Princess
Firecracker Valkyrie Guards
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Firecracker Valkyrie Ram Rider
Ram Rider Valkyrie
Firecracker Valkyrie Guards Ram Rider
Firecracker Valkyrie Princess
Firecracker Valkyrie Guards
Ram Rider Firecracker Princess
Valkyrie Ram Rider
Princess
Guards Firecracker Valkyrie
Berserker Valkyrie Guards Firecracker Princess Ram Rider
Firecracker Princess Ram Rider
Valkyrie Guards Ram Rider
Valkyrie Firecracker Guards Princess
Ram Rider
Ram Rider
Firecracker Valkyrie
Valkyrie Firecracker Guards Ram Rider
Valkyrie Firecracker Guards Princess Ram Rider
Ram Rider
Valkyrie Firecracker Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Firecracker Valkyrie
Guards Valkyrie Ram Rider
Valkyrie Guards Ram Rider
Valkyrie Guards Ram Rider
Firecracker Princess Ram Rider
Guards Valkyrie Ram Rider
Valkyrie
Firecracker Valkyrie
Guards
Valkyrie Guards
Valkyrie Guards
Valkyrie Guards Ram Rider
Firecracker Valkyrie Princess
Guards Firecracker Valkyrie
Valkyrie Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Guards
Firecracker Princess Ram Rider
Firecracker Valkyrie Guards
Firecracker Valkyrie
Firecracker Princess Ram Rider
Firecracker Princess
Firecracker Princess Ram Rider
Firecracker Ram Rider
Guards
Firecracker Valkyrie Princess Ram Rider
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Valkyrie Princess
Princess
Firecracker Valkyrie Princess
Firecracker Princess Ram Rider
Princess Ram Rider
Firecracker
Firecracker Princess
Firecracker Guards
Firecracker Princess
Firecracker Princess
Guards Princess
Firecracker Princess Ram Rider
Firecracker Valkyrie Princess
Firecracker Princess
Firecracker
Firecracker Guards Princess
Firecracker Princess
Firecracker Princess
Firecracker

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