My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Rune Giant Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Electro Wizard Inferno Dragon
Fireball
Firecracker Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Firecracker Valkyrie Rune Giant Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Berserker Firecracker Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Valkyrie Mirror Inferno Dragon Mega Knight
Valkyrie
Firecracker Electro Wizard
Mirror
Firecracker
Rune Giant
Berserker Inferno Dragon Electro Wizard
Electro Wizard
Valkyrie Rune Giant Mega Knight
Inferno Dragon
Rune Giant Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Electro Wizard

Defense Synergies 1 11

Berserker
Firecracker
Valkyrie Mirror Electro Wizard Mega Knight
Valkyrie
Firecracker Mirror Electro Wizard
Mirror
Firecracker Valkyrie Electro Wizard Inferno Dragon Mega Knight
Rune Giant
Electro Wizard
Firecracker Valkyrie Mirror Inferno Dragon Mega Knight
Inferno Dragon
Mirror Electro Wizard Mega Knight
Mega Knight
Firecracker Mirror Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Inferno Dragon Firecracker Valkyrie Electro Wizard Mega Knight
Mega Knight Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Firecracker
Valkyrie Electro Wizard Mega Knight
Inferno Dragon
Firecracker Valkyrie Electro Wizard Mega Knight
Berserker Valkyrie Electro Wizard Firecracker Mega Knight
Inferno Dragon Firecracker Electro Wizard
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Firecracker Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Valkyrie Electro Wizard
Valkyrie Mega Knight Firecracker Electro Wizard
Valkyrie Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight Firecracker Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Firecracker Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Inferno Dragon Mega Knight
Firecracker Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Electro Wizard Firecracker Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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