My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Rune Giant Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Wizard Dark Prince Executioner
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Dark Prince Executioner
Fireball
Firecracker Wizard Executioner
Poison
Firecracker Wizard Executioner
Lightning
Wizard Dark Prince Executioner Monk
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Rune Giant Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Firecracker Dark Prince Rune Giant Wizard Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Firecracker Dark Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Dark Prince Monk
Wizard
Dark Prince
Dark Prince
Firecracker Wizard Executioner
Rune Giant
Berserker
Executioner
Dark Prince The Log
The Log
Executioner
Monk
Firecracker

Defense Synergies 1 6

Berserker
Firecracker
The Log Dark Prince
Wizard
Dark Prince The Log
Dark Prince
Firecracker Wizard Executioner The Log
Rune Giant
Executioner
Dark Prince The Log
The Log
Firecracker Wizard Dark Prince Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner The Log
Firecracker Dark Prince Executioner The Log Monk
Dark Prince Executioner
Firecracker Dark Prince Monk
Firecracker Dark Prince The Log Monk
The Log Firecracker Dark Prince Executioner
Firecracker Wizard Executioner
The Log Monk
Firecracker Dark Prince
Berserker Executioner Firecracker Wizard Dark Prince The Log
Executioner Firecracker Wizard
Wizard Dark Prince The Log
Wizard Executioner Firecracker Dark Prince The Log
Monk The Log
Wizard Firecracker Dark Prince Executioner
Firecracker Wizard Dark Prince Executioner The Log
Wizard Executioner The Log Firecracker Dark Prince
Wizard Dark Prince Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Firecracker Wizard Executioner The Log Monk
Dark Prince The Log
Dark Prince The Log Monk
Dark Prince Executioner
Firecracker Wizard Executioner Monk
Dark Prince
Dark Prince
Firecracker Dark Prince The Log Monk
Dark Prince
Monk Dark Prince The Log
Dark Prince Wizard Executioner
Wizard Firecracker Executioner
Firecracker Dark Prince Executioner The Log Monk
Executioner Firecracker Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk Executioner The Log
The Log
Firecracker Dark Prince The Log
Wizard Executioner Firecracker Dark Prince The Log
Firecracker Wizard Executioner Monk
Firecracker Wizard Executioner The Log
The Log Firecracker Wizard Executioner
The Log Monk Firecracker Wizard
Firecracker Monk Wizard Dark Prince The Log
Monk Firecracker Wizard Executioner
Firecracker Executioner The Log
Firecracker Monk
Firecracker The Log
Firecracker Wizard Executioner The Log
Firecracker Wizard Executioner The Log
Monk
Firecracker Wizard Dark Prince Executioner The Log Monk
Firecracker Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
Firecracker The Log Wizard Dark Prince Executioner
Firecracker The Log Wizard Executioner Monk
Wizard The Log Monk
Firecracker The Log
Firecracker Wizard Executioner
Firecracker Wizard
Wizard The Log
Firecracker Monk
Firecracker Wizard The Log Monk
Dark Prince
Firecracker Wizard Executioner Monk
The Log
Firecracker Wizard Dark Prince Executioner
The Log Firecracker Wizard Executioner
Monk
Firecracker Dark Prince Executioner
Firecracker The Log
Firecracker Executioner
Firecracker Dark Prince Executioner The Log Monk
Firecracker Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: