My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Miner Inferno Dragon
Fireball
Firecracker Wizard Skeleton Army Inferno Dragon
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Firecracker Skeleton Army Miner Rune Giant Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Firecracker Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Miner Inferno Dragon
Wizard
Miner
Skeleton Army
Rune Giant
Berserker Inferno Dragon
The Log
Miner
Miner
Firecracker Wizard The Log Inferno Dragon
Inferno Dragon
Rune Giant Firecracker Miner

Defense Synergies 1 7

Berserker
Firecracker
The Log Skeleton Army
Wizard
Skeleton Army The Log
Skeleton Army
Firecracker Wizard The Log Inferno Dragon
Rune Giant
The Log
Firecracker Wizard Skeleton Army Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Skeleton Army Inferno Dragon Firecracker The Log
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker
Inferno Dragon Firecracker Wizard
The Log
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Miner
Berserker Skeleton Army Firecracker Wizard The Log
Inferno Dragon Firecracker Wizard
Skeleton Army Wizard The Log
Wizard Skeleton Army Firecracker The Log
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Wizard Firecracker Skeleton Army
Firecracker Wizard Skeleton Army The Log
Wizard The Log Firecracker Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Firecracker The Log
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Wizard The Log Miner Inferno Dragon
Skeleton Army The Log
Skeleton Army The Log
Skeleton Army Inferno Dragon
Firecracker Wizard
Skeleton Army
Skeleton Army Inferno Dragon
Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Skeleton Army Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Firecracker The Log Inferno Dragon
Firecracker Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Miner Firecracker Wizard
Firecracker Miner Wizard The Log
Firecracker Wizard
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Miner
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Inferno Dragon
Firecracker The Log Miner Wizard
Wizard The Log Miner
Miner Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log Miner
Firecracker
Firecracker Wizard The Log
Skeleton Army
Firecracker Wizard
The Log
Miner Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Miner
Inferno Dragon
Firecracker Wizard

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