My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Cannon Goblin Gang Firecracker
Lightning
Knight Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Cannon Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Knight Cannon Goblin Gang

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Goblin Gang Firecracker Hog Rider
Cannon
Goblin Gang
Knight Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Knight Hog Rider Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Firecracker Hog Rider
Hog Rider
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Rune Giant
Berserker

Defense Synergies 3 7

Berserker
Knight
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Knight Cannon Firecracker Mini P.E.K.K.A
Firecracker
Knight Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Cannon Goblin Gang Firecracker
Hog Rider
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Mini P.E.K.K.A Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Mini P.E.K.K.A Knight
Cannon Mini P.E.K.K.A Knight Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A
Goblin Gang Cannon Firecracker
Cannon Goblin Gang Firecracker
Cannon
Cannon Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Berserker Goblin Gang Knight Cannon Firecracker
Goblin Gang Firecracker
Cannon Mini P.E.K.K.A Knight Goblin Gang
Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A
Knight Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Knight Goblin Gang Firecracker
Knight Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Knight Cannon Firecracker Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight
Knight Cannon Goblin Gang Mini P.E.K.K.A
Firecracker Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Knight Firecracker Mini P.E.K.K.A
Cannon Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Knight Firecracker Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Mini P.E.K.K.A
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang
Firecracker
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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