My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mini P.E.K.K.A Hog Rider Royal Hogs Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs
Giant Snowball
Dart Goblin Hog Rider Royal Hogs Witch
Zap
Dart Goblin Royal Hogs Witch
Barbarian Barrel
Knight Dart Goblin Royal Hogs Witch
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider Royal Hogs Witch
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Dart Goblin Royal Hogs Witch
Royal Delivery
Knight Dart Goblin Mini P.E.K.K.A Hog Rider Royal Hogs Witch
Fireball
Dart Goblin Hog Rider Royal Hogs Witch
Poison
Dart Goblin Royal Hogs Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Hog Rider Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Dart Goblin Mini P.E.K.K.A Hog Rider Rune Giant Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Knight Dart Goblin Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Knight
Dart Goblin Hog Rider Royal Hogs Witch
Dart Goblin
Knight Hog Rider Royal Hogs Rune Giant
Mini P.E.K.K.A
Hog Rider Royal Hogs
Hog Rider
Knight Dart Goblin Mini P.E.K.K.A Witch
Royal Hogs
Knight Dart Goblin Mini P.E.K.K.A
Rune Giant
Dart Goblin
Witch
Knight Hog Rider

Defense Synergies 1 4

Berserker
Knight
Dart Goblin Mini P.E.K.K.A Witch
Dart Goblin
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Dart Goblin Witch
Hog Rider
Royal Hogs
Rune Giant
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin Witch
Mini P.E.K.K.A Witch Knight Dart Goblin
Mini P.E.K.K.A Witch Knight Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Dart Goblin Witch
Dart Goblin
Mini P.E.K.K.A Witch
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Knight
Dart Goblin Witch
Mini P.E.K.K.A Knight Witch
Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Knight Dart Goblin Witch
Witch Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Dart Goblin Witch
Mini P.E.K.K.A Knight Dart Goblin Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Witch Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Witch
Dart Goblin Witch
Witch Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Knight Dart Goblin
Dart Goblin
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch
Witch
Witch
Dart Goblin Witch
Witch
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Mini P.E.K.K.A
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Knight Dart Goblin Mini P.E.K.K.A
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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