My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rune Giant Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Rune Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Knight Goblin Barrel Witch Cannon Cart
The Log
Mini P.E.K.K.A Goblin Barrel Witch Cannon Cart
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Witch Cannon Cart
Fireball
Goblin Barrel Witch Cannon Cart
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Goblin Barrel Fireball Mini P.E.K.K.A Rune Giant Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Knight Goblin Barrel Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Knight
Goblin Barrel Fireball Witch Cannon Cart
Fireball
Knight
Mini P.E.K.K.A
Goblin Barrel
Knight Berserker Rune Giant Cannon Cart
Rune Giant
Berserker Goblin Barrel
Witch
Knight Cannon Cart
Cannon Cart
Knight Goblin Barrel Witch

Defense Synergies 0 8

Berserker
Knight
Fireball Mini P.E.K.K.A Witch Cannon Cart
Fireball
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Witch Cannon Cart
Goblin Barrel
Rune Giant
Witch
Knight Mini P.E.K.K.A Cannon Cart
Cannon Cart
Knight Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball
Mini P.E.K.K.A Knight Witch Cannon Cart
Mini P.E.K.K.A Witch Knight Cannon Cart
Mini P.E.K.K.A Witch Knight Cannon Cart
Fireball Mini P.E.K.K.A
Fireball Cannon Cart
Fireball Witch
Fireball Cannon Cart
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Cannon Cart
Berserker Witch Knight Fireball Cannon Cart
Fireball Witch
Mini P.E.K.K.A Knight Fireball Witch Cannon Cart
Fireball Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A Knight Cannon Cart
Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch Cannon Cart
Fireball Knight Witch Cannon Cart
Witch Knight Fireball Cannon Cart
Mini P.E.K.K.A Cannon Cart
Knight Fireball Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch Cannon Cart
Fireball Knight Mini P.E.K.K.A Cannon Cart
Knight Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A Knight Fireball Cannon Cart
Knight Mini P.E.K.K.A Witch Cannon Cart
Fireball Witch
Mini P.E.K.K.A Knight Fireball Witch Cannon Cart
Mini P.E.K.K.A Knight Cannon Cart
Knight Fireball Mini P.E.K.K.A Witch Cannon Cart
Witch
Knight Mini P.E.K.K.A Witch Cannon Cart
Fireball
Mini P.E.K.K.A Cannon Cart Knight Fireball Witch
Fireball Witch Cannon Cart
Witch Knight Fireball Mini P.E.K.K.A Cannon Cart
Fireball Mini P.E.K.K.A Witch Cannon Cart
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Cannon Cart
Cannon Cart Knight Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball Cannon Cart
Fireball
Knight Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Witch Cannon Cart
Fireball Cannon Cart
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball Cannon Cart
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball Witch Cannon Cart
Fireball Witch
Fireball
Fireball Knight Mini P.E.K.K.A Cannon Cart
Fireball
Fireball
Cannon Cart
Fireball Witch
Fireball Witch
Fireball Witch Cannon Cart
Cannon Cart
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: