My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Baby Dragon Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Fireball
Firecracker Skeleton Army Baby Dragon
Poison
Firecracker Skeleton Army
Lightning
Knight Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Firecracker Skeleton Army Mini P.E.K.K.A Baby Dragon Rune Giant Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Knight Firecracker Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Firecracker Baby Dragon
Firecracker
Knight Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Firecracker Baby Dragon
Giant
Mini P.E.K.K.A Firecracker Baby Dragon
Skeleton Army
Baby Dragon
Knight Firecracker Mini P.E.K.K.A Giant
Rune Giant
Berserker

Defense Synergies 1 8

Berserker
Knight
Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Baby Dragon
Mini P.E.K.K.A
Knight Firecracker Skeleton Army Baby Dragon
Giant
Skeleton Army
Knight Firecracker Mini P.E.K.K.A
Baby Dragon
Knight Firecracker Mini P.E.K.K.A
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A
Berserker Skeleton Army Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Skeleton Army
Knight Firecracker Skeleton Army Baby Dragon
Baby Dragon Knight Firecracker
Mini P.E.K.K.A
Skeleton Army Knight Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Knight Firecracker Mini P.E.K.K.A Baby Dragon
Skeleton Army Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Knight Mini P.E.K.K.A Skeleton Army
Firecracker Baby Dragon
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Firecracker Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight
Firecracker Skeleton Army Baby Dragon
Skeleton Army Knight Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Firecracker Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Skeleton Army
Firecracker Baby Dragon
Knight Firecracker Mini P.E.K.K.A Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker

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