My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Suspicious Bush Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Little Prince
Zap
Firecracker Inferno Tower Goblin Curse Little Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Goblin Curse Little Prince
The Log
Firecracker Suspicious Bush Goblin Curse Little Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Suspicious Bush Goblin Curse Little Prince
Royal Delivery
Knight Firecracker Little Prince
Fireball
Firecracker Suspicious Bush Inferno Tower Little Prince
Poison
Firecracker Suspicious Bush Inferno Tower Goblin Curse Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Inferno Tower Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Suspicious Bush Goblin Curse Knight Firecracker Little Prince Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Suspicious Bush Goblin Curse Knight

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Knight
Firecracker Little Prince
Firecracker
Knight Mega Knight
Suspicious Bush
Inferno Tower
Goblin Curse
Mega Knight
Firecracker
Little Prince
Knight

Defense Synergies 3 3

Berserker
Knight
Firecracker Inferno Tower Little Prince
Firecracker
Knight Inferno Tower Mega Knight
Suspicious Bush
Inferno Tower
Knight Firecracker Mega Knight
Goblin Curse
Mega Knight
Firecracker Inferno Tower
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Knight Firecracker Goblin Curse Mega Knight
Inferno Tower Mega Knight Knight Goblin Curse
Inferno Tower Knight Firecracker Goblin Curse Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Inferno Tower Firecracker Goblin Curse Little Prince
Inferno Tower Mega Knight
Inferno Tower Goblin Curse
Knight Firecracker Inferno Tower Mega Knight Little Prince
Goblin Curse Knight Firecracker Mega Knight
Inferno Tower Firecracker Goblin Curse
Inferno Tower Mega Knight Knight Goblin Curse
Mega Knight Firecracker Goblin Curse
Inferno Tower Knight Goblin Curse Mega Knight
Inferno Tower Goblin Curse Mega Knight
Mega Knight Knight Firecracker Inferno Tower
Mega Knight Knight Firecracker Little Prince
Knight Firecracker Goblin Curse Mega Knight Little Prince
Inferno Tower Goblin Curse
Mega Knight Knight Firecracker Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Knight Firecracker Mega Knight
Mega Knight Knight Inferno Tower
Mega Knight Knight Inferno Tower
Inferno Tower Knight Goblin Curse Mega Knight
Firecracker Goblin Curse
Knight Inferno Tower
Inferno Tower Mega Knight Knight Goblin Curse
Mega Knight Knight Firecracker Inferno Tower
Inferno Tower Goblin Curse
Mega Knight Knight Inferno Tower
Mega Knight
Mega Knight Knight Inferno Tower Goblin Curse
Firecracker Goblin Curse Mega Knight
Inferno Tower Knight Firecracker Little Prince
Mega Knight Firecracker Inferno Tower Goblin Curse
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Goblin Curse
Knight Firecracker
Firecracker Goblin Curse Mega Knight
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Knight
Firecracker Goblin Curse
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Goblin Curse Mega Knight Little Prince
Mega Knight
Firecracker Goblin Curse Mega Knight Little Prince
Firecracker
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse Little Prince
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse
Knight Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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