My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Knight Baby Dragon
Fireball
Tesla Baby Dragon
Poison
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Freeze Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Knight Tornado Tesla Baby Dragon Freeze Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Knight Tornado

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Baby Dragon The Log
Tesla
Tornado
Baby Dragon Freeze The Log
Baby Dragon
Knight Tornado
Freeze
Tornado
Rune Giant
Berserker
The Log
Knight Tornado

Defense Synergies 2 8

Berserker
Knight
Tesla Tornado Baby Dragon The Log
Tesla
Knight The Log Tornado Baby Dragon
Tornado
Knight Tesla Baby Dragon The Log
Baby Dragon
Knight Tesla Tornado The Log
Freeze
Rune Giant
The Log
Tesla Knight Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon The Log
Knight Tesla The Log
Tesla Tornado Knight Freeze
Tesla Knight
Tornado The Log
Tornado Freeze The Log Tesla Baby Dragon
Tesla Tornado Baby Dragon Freeze
Tesla Baby Dragon The Log
Tesla Tornado
Knight Tornado Tesla
Berserker Knight Tesla Tornado Baby Dragon Freeze The Log
Tesla Tornado Baby Dragon
Tesla Knight Freeze The Log
Tesla Tornado Baby Dragon Freeze The Log
Knight Tesla
Tornado Tesla Freeze The Log
Tesla Knight Tornado
Tesla Knight Tornado Baby Dragon The Log
Tornado Baby Dragon Freeze The Log Knight Tesla
Tesla Tornado
Knight Tesla Baby Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Tesla Baby Dragon The Log
Knight The Log
Knight Tesla Tornado The Log
Knight Tesla
Tesla Tornado Baby Dragon Freeze
Knight Tesla
Knight Tesla
Freeze Knight Tornado Baby Dragon The Log
Tesla
Knight Tesla
Tornado The Log
Knight Tesla
Tesla Baby Dragon
Tesla Knight Tornado Baby Dragon Freeze The Log
Tesla Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Freeze The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Knight Freeze The Log
Baby Dragon The Log
Tornado Baby Dragon Freeze
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Freeze
The Log Tornado
Tornado
Knight Tornado The Log
Tornado Baby Dragon
Knight Baby Dragon The Log
Baby Dragon Freeze
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado Freeze
Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado Freeze The Log Baby Dragon
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon
Freeze
The Log
Freeze
The Log
Freeze
Tornado Baby Dragon
Freeze
The Log
Knight Baby Dragon
The Log Baby Dragon
Tornado
Tornado Baby Dragon Freeze The Log
Tornado
Tornado Baby Dragon Freeze The Log

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