My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Rune Giant Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Rune Giant Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Prince
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze Rune Giant Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Mini P.E.K.K.A Valkyrie Freeze Rune Giant Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Berserker Mini P.E.K.K.A Valkyrie Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight
Valkyrie
Prince Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Freeze
Rune Giant
Berserker
Prince
Valkyrie Mega Knight Wizard
Mega Knight
Prince Mini P.E.K.K.A Wizard

Defense Synergies 0 10

Berserker
Mini P.E.K.K.A
Valkyrie Wizard Freeze
Valkyrie
Mini P.E.K.K.A Wizard Freeze Prince
Wizard
Mini P.E.K.K.A Valkyrie Freeze Prince Mega Knight
Freeze
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Rune Giant
Prince
Valkyrie Wizard
Mega Knight
Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Valkyrie Freeze
Mini P.E.K.K.A Prince Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Freeze Valkyrie Mega Knight
Wizard Freeze
Valkyrie Mega Knight
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Berserker Valkyrie Wizard Freeze Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight Valkyrie Wizard Freeze
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Freeze Prince Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mega Knight Wizard Prince
Valkyrie Wizard Freeze Mega Knight
Mini P.E.K.K.A Prince
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Prince
Mini P.E.K.K.A Valkyrie Wizard Prince Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Wizard Freeze
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Prince
Freeze Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mega Knight Valkyrie Prince
Mini P.E.K.K.A Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Freeze Prince
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Valkyrie Freeze Prince
Wizard Valkyrie Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Wizard
Freeze
Prince
Wizard
Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Mega Knight
Valkyrie Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Freeze Valkyrie Wizard Mega Knight
Wizard
Wizard Prince Mega Knight
Wizard
Wizard Freeze
Mini P.E.K.K.A
Wizard Mega Knight
Freeze
Prince Mega Knight
Wizard
Freeze Prince
Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard Prince Mega Knight
Wizard
Prince Mega Knight
Freeze
Freeze Prince Mega Knight
Prince
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: