My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Baby Dragon Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon Balloon Lumberjack
Fireball
Minions Baby Dragon Balloon Lumberjack
Poison
Minions Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Minions Mini P.E.K.K.A Baby Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Rage Minions Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Minions
Rage Mega Knight Mini P.E.K.K.A Baby Dragon Balloon Lumberjack
Mini P.E.K.K.A
Minions Rage Baby Dragon Lumberjack Mega Knight
Rage
Minions Balloon Mini P.E.K.K.A
Baby Dragon
Minions Mini P.E.K.K.A Balloon Lumberjack Mega Knight
Balloon
Rage Lumberjack Minions Baby Dragon Mega Knight
Lumberjack
Balloon Minions Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Baby Dragon Balloon Lumberjack

Defense Synergies 0 6

Berserker
Minions
Baby Dragon Lumberjack Mega Knight
Mini P.E.K.K.A
Baby Dragon
Rage
Baby Dragon
Minions Mini P.E.K.K.A Lumberjack Mega Knight
Balloon
Lumberjack
Minions Baby Dragon
Mega Knight
Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Mini P.E.K.K.A Lumberjack Minions Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Minions
Mini P.E.K.K.A Lumberjack Minions Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Minions Baby Dragon Lumberjack Mega Knight
Minions Baby Dragon
Baby Dragon Mega Knight
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Berserker Minions Baby Dragon Lumberjack Mega Knight
Minions Baby Dragon
Mini P.E.K.K.A Lumberjack Mega Knight Minions
Mega Knight Minions Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Minions Mini P.E.K.K.A Lumberjack
Mega Knight Minions Baby Dragon Lumberjack
Baby Dragon Minions Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Mega Knight Minions Mini P.E.K.K.A Baby Dragon Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Minions Baby Dragon
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Minions Mini P.E.K.K.A Baby Dragon
Mega Knight Minions Mini P.E.K.K.A Lumberjack
Mega Knight
Mini P.E.K.K.A Mega Knight Lumberjack
Baby Dragon Mega Knight
Minions Mini P.E.K.K.A Baby Dragon Lumberjack
Minions Mega Knight Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Minions Baby Dragon
Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A Lumberjack
Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon
Minions
Mini P.E.K.K.A
Mega Knight
Mega Knight
Minions
Baby Dragon
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Baby Dragon
Mega Knight
Minions Baby Dragon
Baby Dragon Mega Knight
Mega Knight

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