My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Dark Prince Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Dark Prince Prince
Giant Snowball
Battle Ram Princess
Zap
Royal Giant Battle Ram Dark Prince Prince Princess
Barbarian Barrel
Battle Ram Dark Prince Princess
The Log
Royal Giant Battle Ram Dark Prince Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Battle Ram Dark Prince Prince Princess
Fireball
Battle Ram Princess
Poison
Princess
Lightning
Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Princess Fireball Battle Ram Dark Prince Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Princess Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Royal Giant
Fireball Dark Prince The Log Princess
Fireball
Royal Giant Battle Ram Dark Prince The Log Princess
Battle Ram
The Log Fireball Princess
Dark Prince
Prince Royal Giant Fireball Princess
Prince
Dark Prince The Log Princess
The Log
Battle Ram Royal Giant Fireball Prince Princess
Princess
Royal Giant Fireball Battle Ram Dark Prince Prince The Log

Defense Synergies 2 6

Berserker
Royal Giant
Fireball
The Log Dark Prince Princess
Battle Ram
Dark Prince
Fireball Prince The Log Princess
Prince
The Log Dark Prince
The Log
Fireball Prince Dark Prince Princess
Princess
Fireball Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Dark Prince Prince The Log
Prince Dark Prince
Prince Dark Prince
Fireball Dark Prince Prince The Log Princess
Fireball The Log Dark Prince
Fireball Princess
Fireball The Log
Prince Princess
Dark Prince Prince
Berserker Fireball Dark Prince The Log Princess
Fireball Princess
Prince Fireball Dark Prince The Log
Fireball Dark Prince Prince The Log Princess
Prince
Fireball Prince The Log
Fireball Dark Prince Prince
Fireball Dark Prince Prince The Log
The Log Fireball Dark Prince Princess
Prince
Dark Prince Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Prince
Fireball Prince The Log
Dark Prince Prince The Log
Dark Prince Prince Fireball The Log
Dark Prince Prince
Fireball Princess
Dark Prince Prince Fireball
Dark Prince Prince
Fireball Dark Prince Prince The Log
Dark Prince Prince
Fireball Dark Prince Prince The Log
Dark Prince Prince Fireball
Fireball Princess
Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess
Fireball The Log
Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Prince
Fireball Dark Prince Prince The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball Prince The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball Dark Prince Prince The Log Princess
Fireball The Log Princess
Fireball Prince The Log
Fireball Princess
Prince The Log
Fireball The Log
The Log Fireball Dark Prince Princess
Fireball The Log Princess
Fireball Prince The Log Princess
Fireball The Log
Fireball Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
Prince
Fireball The Log Princess
Fireball Dark Prince Prince Princess
Fireball Princess
The Log Fireball
Fireball Dark Prince Prince Princess
The Log Fireball Princess
Fireball
Dark Prince Prince
Fireball The Log Princess
Fireball Princess
Fireball Dark Prince Prince The Log Princess
Prince
Fireball

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