My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Lumberjack Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Lumberjack Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Lumberjack Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner Ram Rider Graveyard
Giant Snowball
Royal Recruits Electro Dragon Miner Lumberjack Ram Rider Graveyard
Zap
Ram Rider Graveyard
Barbarian Barrel
Royal Recruits Lumberjack Graveyard
The Log
Royal Recruits Lumberjack Ram Rider Graveyard
Earthquake
Graveyard
Arrows
Royal Recruits Graveyard
Royal Delivery
Royal Recruits Electro Dragon Miner Lumberjack Ram Rider Graveyard
Fireball
Electro Dragon Lumberjack Ram Rider
Poison
Royal Recruits Electro Dragon Graveyard
Lightning
Electro Dragon Lumberjack Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Miner Lumberjack Electro Dragon Ram Rider Graveyard Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Berserker Miner Lumberjack Electro Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Royal Recruits
Electro Dragon Lumberjack Ram Rider Graveyard
Electro Dragon
Royal Recruits Miner Graveyard
Miner
Electro Dragon Lumberjack Graveyard
Lumberjack
Royal Recruits Miner Ram Rider Graveyard
Ram Rider
Royal Recruits Lumberjack Graveyard
Graveyard
Royal Recruits Electro Dragon Miner Lumberjack Ram Rider
Goblinstein

Defense Synergies 0 2

Berserker
Royal Recruits
Electro Dragon
Lumberjack
Miner
Lumberjack
Electro Dragon Ram Rider
Ram Rider
Lumberjack
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon Ram Rider
Lumberjack Royal Recruits Electro Dragon Ram Rider
Lumberjack Ram Rider Royal Recruits Electro Dragon
Royal Recruits Lumberjack Electro Dragon Ram Rider
Royal Recruits Lumberjack
Electro Dragon Lumberjack
Ram Rider Electro Dragon
Royal Recruits Electro Dragon Ram Rider
Royal Recruits Lumberjack
Royal Recruits Miner Lumberjack
Royal Recruits Electro Dragon Lumberjack Ram Rider
Electro Dragon Ram Rider
Royal Recruits Lumberjack Electro Dragon Ram Rider
Royal Recruits Electro Dragon Lumberjack
Royal Recruits Lumberjack Ram Rider
Royal Recruits Lumberjack Ram Rider
Royal Recruits Electro Dragon Lumberjack
Royal Recruits Electro Dragon Lumberjack Ram Rider
Royal Recruits Electro Dragon Lumberjack Ram Rider
Royal Recruits Lumberjack Ram Rider
Royal Recruits Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack
Electro Dragon Miner Lumberjack
Royal Recruits Lumberjack Electro Dragon Ram Rider
Royal Recruits Lumberjack Ram Rider
Royal Recruits Lumberjack Ram Rider
Electro Dragon Ram Rider
Royal Recruits Lumberjack Ram Rider
Royal Recruits Lumberjack
Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Electro Dragon Lumberjack
Royal Recruits
Royal Recruits Lumberjack Ram Rider
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Lumberjack
Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon
Electro Dragon Miner Ram Rider
Electro Dragon Miner
Royal Recruits
Electro Dragon Ram Rider
Electro Dragon Ram Rider
Miner Electro Dragon Ram Rider
Electro Dragon Lumberjack
Miner Royal Recruits Electro Dragon Ram Rider
Electro Dragon
Miner
Electro Dragon
Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon
Electro Dragon Miner
Royal Recruits Electro Dragon
Electro Dragon
Miner Electro Dragon Ram Rider
Electro Dragon Miner Ram Rider
Miner
Electro Dragon
Electro Dragon
Electro Dragon Miner
Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Ram Rider
Miner Electro Dragon Lumberjack
Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits
Electro Dragon
Electro Dragon Royal Recruits Miner
Electro Dragon

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