My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Hut Rune Giant Hunter Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblin Hut Balloon
Zap
Goblin Hut Balloon
Barbarian Barrel
Goblin Hut Hunter
The Log
Suspicious Bush Goblin Hut Hunter
Earthquake
Goblin Hut
Arrows
Suspicious Bush Goblin Hut
Royal Delivery
Goblin Hut Hunter Balloon
Fireball
Suspicious Bush Goblin Hut Hunter Balloon
Poison
Suspicious Bush Goblin Hut Hunter Balloon
Lightning
Goblin Hut Hunter Balloon
Rocket
Goblin Hut Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Suspicious Bush Rage Rune Giant Hunter Golden Knight Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Suspicious Bush Rage Rune Giant

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Suspicious Bush
Goblin Hut
Balloon Golden Knight
Rage
Balloon Golden Knight
Rune Giant
Berserker
Hunter
Balloon
Balloon
Rage Goblin Hut Hunter Golden Knight
Golden Knight
Goblin Hut Rage Balloon

Defense Synergies 0 2

Berserker
Suspicious Bush
Goblin Hut
Hunter
Rage
Rune Giant
Hunter
Goblin Hut Golden Knight
Balloon
Golden Knight
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Golden Knight
Hunter Goblin Hut
Goblin Hut Hunter
Goblin Hut Hunter
Hunter
Hunter Goblin Hut
Golden Knight
Hunter Goblin Hut
Hunter
Berserker Goblin Hut Hunter
Hunter Goblin Hut
Goblin Hut Hunter
Goblin Hut Hunter Golden Knight
Goblin Hut Hunter
Goblin Hut Hunter
Goblin Hut Hunter
Goblin Hut Hunter Golden Knight
Hunter Goblin Hut
Goblin Hut Hunter
Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Hunter
Goblin Hut Hunter Golden Knight
Hunter
Goblin Hut Hunter
Goblin Hut Hunter
Goblin Hut Hunter
Hunter
Goblin Hut
Goblin Hut
Goblin Hut Hunter Golden Knight
Hunter Golden Knight
Goblin Hut Hunter Golden Knight
Goblin Hut Hunter Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Golden Knight
Goblin Hut
Hunter
Hunter
Golden Knight
Golden Knight
Goblin Hut Hunter Golden Knight
Goblin Hut
Goblin Hut Hunter Golden Knight
Goblin Hut
Hunter
Golden Knight
Hunter
Hunter Golden Knight
Golden Knight
Golden Knight
Hunter
Goblin Hut
Hunter
Goblin Hut
Hunter
Hunter
Golden Knight
Golden Knight

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