My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Rune Giant Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Lava Hound
Giant Snowball
Tombstone Balloon Inferno Dragon Lava Hound
Zap
Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone Lava Hound
Royal Delivery
Balloon Inferno Dragon Lava Hound
Fireball
Tombstone Balloon Inferno Dragon Lava Hound
Poison
Tombstone Balloon Lava Hound
Lightning
Tombstone Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rune Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Tombstone Fireball Rune Giant Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker The Log Tombstone Fireball

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Tombstone
Fireball
Lava Hound The Log
Rune Giant
Berserker Inferno Dragon
Balloon
Lava Hound The Log
The Log
Fireball Balloon
Inferno Dragon
Rune Giant Lava Hound
Lava Hound
Fireball Balloon Inferno Dragon

Defense Synergies 1 3

Berserker
Tombstone
Fireball Inferno Dragon
Fireball
The Log Tombstone
Rune Giant
Balloon
The Log
Fireball Inferno Dragon
Inferno Dragon
Tombstone The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Inferno Dragon Tombstone The Log
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Tombstone Fireball The Log
Fireball The Log
Inferno Dragon Tombstone Fireball
Fireball The Log
Inferno Dragon Tombstone
Berserker Tombstone Fireball The Log
Inferno Dragon Fireball
Tombstone Fireball The Log
Fireball Tombstone The Log
Inferno Dragon Tombstone
Fireball The Log Inferno Dragon
Tombstone Fireball
Tombstone Fireball The Log
The Log Tombstone Fireball Inferno Dragon
Inferno Dragon
Fireball The Log
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball The Log Inferno Dragon
Tombstone The Log
Fireball The Log
Tombstone Inferno Dragon
Fireball
Tombstone Fireball
Inferno Dragon
Tombstone Fireball The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone
Fireball The Log
Tombstone Fireball
Fireball
Tombstone Fireball The Log Inferno Dragon
Fireball The Log Inferno Dragon
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Tombstone Fireball
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Inferno Dragon
Fireball

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