My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner
Giant Snowball
Guards Baby Dragon Balloon Miner
Zap
Guards Balloon
Barbarian Barrel
Bomb Tower Guards Magic Archer
The Log
Guards
Earthquake
Bomb Tower Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Balloon Miner Magic Archer
Fireball
Bomb Tower Baby Dragon Balloon Magic Archer
Poison
Bomb Tower Guards Balloon Magic Archer
Lightning
Bomb Tower Baby Dragon Balloon Magic Archer
Rocket
Bomb Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Miner Bomb Tower Baby Dragon Poison Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Miner Bomb Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Barbarian Barrel
Balloon Baby Dragon Miner
Guards
Miner
Baby Dragon
Barbarian Barrel Poison Balloon Miner
Poison
Miner Baby Dragon Balloon
Balloon
Barbarian Barrel Miner Baby Dragon Poison Magic Archer
Miner
Guards Poison Balloon Barbarian Barrel Baby Dragon Magic Archer
Magic Archer
Balloon Miner

Defense Synergies 1 10

Bomb Tower
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel
Bomb Tower Guards Baby Dragon Poison Miner Magic Archer
Guards
Barbarian Barrel Baby Dragon Poison Magic Archer
Baby Dragon
Bomb Tower Barbarian Barrel Guards
Poison
Barbarian Barrel Guards
Balloon
Miner
Barbarian Barrel
Magic Archer
Bomb Tower Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Magic Archer
Bomb Tower
Bomb Tower
Bomb Tower Guards
Bomb Tower Barbarian Barrel Poison
Barbarian Barrel Bomb Tower Guards Baby Dragon Magic Archer
Bomb Tower Baby Dragon Poison Magic Archer
Bomb Tower Barbarian Barrel Baby Dragon Poison Magic Archer
Bomb Tower
Guards Barbarian Barrel Miner
Guards Poison Bomb Tower Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Bomb Tower Guards
Bomb Tower Barbarian Barrel Guards Baby Dragon Poison Magic Archer
Bomb Tower
Bomb Tower
Bomb Tower Poison
Bomb Tower Barbarian Barrel Guards Baby Dragon Magic Archer
Bomb Tower Barbarian Barrel Baby Dragon Poison Guards Magic Archer
Bomb Tower
Bomb Tower Barbarian Barrel Guards Baby Dragon Poison
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Poison Bomb Tower Barbarian Barrel Baby Dragon Miner Magic Archer
Guards Bomb Tower
Guards Barbarian Barrel
Guards
Poison Bomb Tower Baby Dragon Magic Archer
Guards Bomb Tower
Bomb Tower
Bomb Tower Barbarian Barrel Baby Dragon Poison Magic Archer
Guards
Bomb Tower Guards
Guards Poison
Bomb Tower Guards
Bomb Tower Baby Dragon Magic Archer
Guards Bomb Tower Barbarian Barrel Baby Dragon Poison Magic Archer
Poison Bomb Tower Barbarian Barrel Baby Dragon Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Barbarian Barrel Guards Baby Dragon
Poison Barbarian Barrel Baby Dragon Miner Magic Archer
Barbarian Barrel Baby Dragon Poison Miner Magic Archer
Barbarian Barrel Guards Poison
Poison Barbarian Barrel Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison Barbarian Barrel Baby Dragon Magic Archer
Poison Miner
Guards Poison
Poison Miner Barbarian Barrel Magic Archer
Poison Baby Dragon Magic Archer
Poison Barbarian Barrel Baby Dragon Miner Magic Archer
Barbarian Barrel Baby Dragon Poison Magic Archer
Barbarian Barrel Baby Dragon Poison Magic Archer
Barbarian Barrel Baby Dragon Poison Magic Archer
Magic Archer Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Barbarian Barrel Baby Dragon Poison Magic Archer
Barbarian Barrel Baby Dragon Poison Miner Magic Archer
Baby Dragon Poison Magic Archer
Poison
Barbarian Barrel Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon Magic Archer
Poison Miner Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Poison Miner Magic Archer
Poison Miner Barbarian Barrel Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Guards Poison
Poison Miner Magic Archer
Poison Magic Archer
Poison Magic Archer
Barbarian Barrel Guards Magic Archer
Poison Baby Dragon Magic Archer
Barbarian Barrel
Poison Miner Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison
Guards Baby Dragon Poison Magic Archer
Poison Magic Archer
Poison Barbarian Barrel Baby Dragon Miner Magic Archer

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