My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Baby Dragon Dark Prince Goblin Giant P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Goblin Giant P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Dark Prince Goblin Giant
Barbarian Barrel
Bomb Tower Barbarian Hut Skeleton Army Dark Prince
The Log
Barbarian Hut Skeleton Army Dark Prince
Earthquake
Bomb Tower Barbarian Hut Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Baby Dragon Dark Prince P.E.K.K.A
Fireball
Bomb Tower Barbarian Hut Skeleton Army Baby Dragon
Poison
Bomb Tower Barbarian Hut Skeleton Army
Lightning
Bomb Tower Barbarian Hut Baby Dragon Dark Prince
Rocket
Bomb Tower Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Dark Prince P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bomb Tower Baby Dragon Dark Prince Barbarian Hut Goblin Giant P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Bomb Tower Baby Dragon Dark Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Barbarian Hut
Baby Dragon Dark Prince
Skeleton Army
Baby Dragon
Golem Barbarian Hut Dark Prince Goblin Giant P.E.K.K.A
Dark Prince
Barbarian Hut Baby Dragon Goblin Giant Golem
Goblin Giant
Baby Dragon Dark Prince
P.E.K.K.A
Baby Dragon
Golem
Baby Dragon Dark Prince

Defense Synergies 0 6

Bomb Tower
Skeleton Army Baby Dragon
Barbarian Hut
Skeleton Army Baby Dragon
Skeleton Army
Bomb Tower Barbarian Hut
Baby Dragon
Bomb Tower Barbarian Hut Dark Prince P.E.K.K.A
Dark Prince
Baby Dragon
Goblin Giant
P.E.K.K.A
Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Baby Dragon Goblin Giant
Bomb Tower Barbarian Hut Skeleton Army P.E.K.K.A Dark Prince
Bomb Tower Barbarian Hut Skeleton Army P.E.K.K.A Dark Prince
Bomb Tower Barbarian Hut Skeleton Army P.E.K.K.A Dark Prince
Bomb Tower Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Bomb Tower Baby Dragon Dark Prince
Bomb Tower Barbarian Hut Baby Dragon
Barbarian Hut Bomb Tower Baby Dragon Goblin Giant P.E.K.K.A
Barbarian Hut P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Bomb Tower Baby Dragon Dark Prince Goblin Giant
Barbarian Hut Baby Dragon
Bomb Tower Barbarian Hut Skeleton Army P.E.K.K.A Dark Prince
Bomb Tower Barbarian Hut Skeleton Army Baby Dragon Dark Prince P.E.K.K.A
Barbarian Hut Skeleton Army P.E.K.K.A Bomb Tower
Bomb Tower Barbarian Hut Skeleton Army P.E.K.K.A
Bomb Tower Barbarian Hut Skeleton Army Dark Prince P.E.K.K.A
Bomb Tower Barbarian Hut Skeleton Army Baby Dragon Dark Prince
Bomb Tower Baby Dragon Barbarian Hut Dark Prince
Barbarian Hut P.E.K.K.A Bomb Tower
Skeleton Army Dark Prince Bomb Tower Baby Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Dark Prince P.E.K.K.A
Bomb Tower Baby Dragon
Skeleton Army P.E.K.K.A Bomb Tower Barbarian Hut Dark Prince Goblin Giant
Skeleton Army Dark Prince P.E.K.K.A Barbarian Hut Goblin Giant
Barbarian Hut P.E.K.K.A Skeleton Army Dark Prince Goblin Giant
Bomb Tower Baby Dragon Goblin Giant
Skeleton Army Dark Prince P.E.K.K.A Bomb Tower Barbarian Hut Goblin Giant
P.E.K.K.A Bomb Tower Barbarian Hut Skeleton Army Dark Prince Goblin Giant
P.E.K.K.A Bomb Tower Barbarian Hut Skeleton Army Baby Dragon Dark Prince
P.E.K.K.A Barbarian Hut Skeleton Army Goblin Giant
P.E.K.K.A Bomb Tower Dark Prince
Skeleton Army P.E.K.K.A Dark Prince Goblin Giant
Skeleton Army Dark Prince P.E.K.K.A Bomb Tower Barbarian Hut Goblin Giant
Bomb Tower Barbarian Hut Skeleton Army Baby Dragon
Skeleton Army Bomb Tower Barbarian Hut Baby Dragon Dark Prince Goblin Giant P.E.K.K.A
Bomb Tower Barbarian Hut Baby Dragon Dark Prince P.E.K.K.A
Bomb Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon Goblin Giant
Barbarian Hut Dark Prince
Baby Dragon Dark Prince
Baby Dragon Goblin Giant
Baby Dragon
Barbarian Hut Baby Dragon
Dark Prince
Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
P.E.K.K.A
Barbarian Hut Skeleton Army Dark Prince
Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon
Baby Dragon Dark Prince Goblin Giant
P.E.K.K.A

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