My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Bomb Tower Goblin Barrel Guards Executioner Ice Wizard
The Log
Goblin Barrel Guards
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Executioner Ice Wizard
Fireball
Bomb Tower Goblin Barrel Executioner Ice Wizard
Poison
Bomb Tower Guards Executioner Ice Wizard
Lightning
Bomb Tower Executioner Ice Wizard
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Executioner The Log Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Executioner Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Ice Wizard Bomb Tower Freeze Executioner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Goblin Barrel
Guards Ice Wizard
Guards
Goblin Barrel The Log
Freeze
Executioner
The Log
The Log
Guards Executioner
Ice Wizard
Goblin Barrel
Goblin Machine

Defense Synergies 1 6

Bomb Tower
The Log Ice Wizard
Goblin Barrel
Guards
Executioner The Log Ice Wizard
Freeze
Executioner
Guards The Log
The Log
Bomb Tower Guards Executioner Ice Wizard
Ice Wizard
Bomb Tower Guards The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Bomb Tower Executioner The Log Ice Wizard
Bomb Tower Freeze Executioner Ice Wizard
Bomb Tower Guards Ice Wizard
Bomb Tower The Log
Freeze The Log Bomb Tower Guards Executioner Ice Wizard
Bomb Tower Freeze Executioner Ice Wizard
Bomb Tower The Log
Bomb Tower Ice Wizard
Guards Ice Wizard
Guards Executioner Ice Wizard Bomb Tower Freeze The Log
Executioner Ice Wizard
Bomb Tower Guards Freeze The Log Ice Wizard
Bomb Tower Executioner Guards Freeze The Log
Bomb Tower
Bomb Tower Freeze The Log
Bomb Tower Executioner
Bomb Tower Guards Executioner The Log Ice Wizard
Bomb Tower Freeze Executioner The Log Guards Ice Wizard
Bomb Tower
Bomb Tower Guards Executioner The Log
Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomb Tower Executioner The Log
Guards Bomb Tower The Log
Guards The Log
Guards Executioner
Executioner Bomb Tower Freeze Ice Wizard
Guards Bomb Tower Ice Wizard
Bomb Tower
Freeze Bomb Tower The Log
Guards
Bomb Tower Guards
Guards The Log
Bomb Tower Guards Executioner
Bomb Tower Executioner
Guards Bomb Tower Freeze Executioner The Log
Executioner Bomb Tower Freeze The Log Ice Wizard
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
Executioner The Log Ice Wizard
The Log
Guards Freeze The Log
Executioner The Log
Executioner Freeze Ice Wizard Goblin Machine
Executioner The Log
The Log Freeze Executioner Ice Wizard
The Log
Guards
The Log Goblin Machine
Executioner
Executioner The Log
Freeze
The Log
Executioner The Log
Executioner The Log
Freeze
Executioner The Log Goblin Machine
The Log Goblin Machine
The Log
The Log
The Log
Freeze The Log Executioner Ice Wizard Goblin Machine
The Log Executioner Ice Wizard
The Log
The Log
Executioner Ice Wizard
Guards Freeze
The Log
Freeze
The Log
Guards Freeze
Executioner Ice Wizard
Freeze
The Log
Executioner
The Log Executioner
Executioner
Guards Freeze The Log
Executioner
Freeze Executioner The Log

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