My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Dragon Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Zappies Electro Dragon Ram Rider
Zap
Zappies Ram Rider
Barbarian Barrel
Bomb Tower Zappies
The Log
Zappies Ram Rider
Earthquake
Bomb Tower Zappies
Arrows
Zappies
Royal Delivery
Battle Healer Zappies Electro Dragon Mother Witch Ram Rider
Fireball
Bomb Tower Battle Healer Zappies Electro Dragon Mother Witch Ram Rider
Poison
Bomb Tower Battle Healer Zappies Electro Dragon Mother Witch
Lightning
Bomb Tower Battle Healer Electro Dragon Mother Witch Ram Rider
Rocket
Bomb Tower Battle Healer Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Bomb Tower Battle Healer Zappies Mother Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Void Bomb Tower Battle Healer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Battle Healer
Rage Electro Dragon Zappies Ram Rider
Zappies
Battle Healer Rage Electro Dragon Ram Rider
Rage
Battle Healer Zappies Electro Dragon Mother Witch
Void
Electro Dragon
Battle Healer Zappies Rage Mother Witch
Mother Witch
Rage Electro Dragon Ram Rider
Ram Rider
Battle Healer Zappies Mother Witch

Defense Synergies 1 4

Bomb Tower
Battle Healer
Battle Healer
Electro Dragon Bomb Tower Zappies Mother Witch
Zappies
Battle Healer Mother Witch
Rage
Void
Electro Dragon
Battle Healer
Mother Witch
Battle Healer Zappies
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void Electro Dragon Ram Rider
Bomb Tower Battle Healer Zappies Electro Dragon Ram Rider
Bomb Tower Ram Rider Zappies Void Electro Dragon
Bomb Tower Zappies Electro Dragon Ram Rider
Bomb Tower Battle Healer
Bomb Tower Zappies Electro Dragon Mother Witch
Ram Rider Bomb Tower Zappies Void Electro Dragon
Bomb Tower Battle Healer Void Electro Dragon Ram Rider
Zappies Bomb Tower
Battle Healer Zappies
Mother Witch Bomb Tower Zappies Electro Dragon Ram Rider
Zappies Electro Dragon Ram Rider
Bomb Tower Battle Healer Zappies Electro Dragon Ram Rider
Bomb Tower Zappies Electro Dragon
Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Electro Dragon
Bomb Tower Battle Healer Zappies Electro Dragon Ram Rider
Bomb Tower Battle Healer Zappies Electro Dragon Mother Witch Ram Rider
Bomb Tower Zappies Ram Rider
Bomb Tower Battle Healer Zappies Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Void
Void Bomb Tower Battle Healer Electro Dragon
Zappies Bomb Tower Battle Healer Electro Dragon Ram Rider
Battle Healer Zappies Ram Rider
Battle Healer Zappies Ram Rider
Mother Witch Bomb Tower Zappies Electro Dragon Ram Rider
Bomb Tower Battle Healer Zappies Void Ram Rider
Bomb Tower Battle Healer Zappies
Void Electro Dragon Bomb Tower Zappies
Zappies
Bomb Tower Zappies Electro Dragon
Void
Bomb Tower Zappies Ram Rider
Bomb Tower Zappies Electro Dragon
Zappies Electro Dragon Bomb Tower Battle Healer
Bomb Tower Battle Healer Zappies Electro Dragon Mother Witch
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Electro Dragon Ram Rider
Void Electro Dragon
Void
Mother Witch Electro Dragon Ram Rider
Electro Dragon Ram Rider
Void Electro Dragon Ram Rider
Void Electro Dragon
Void Electro Dragon Ram Rider
Void Electro Dragon
Void
Void Electro Dragon
Electro Dragon
Electro Dragon
Void Electro Dragon
Void Electro Dragon Mother Witch
Void
Void
Void
Void Electro Dragon
Mother Witch Electro Dragon
Void Electro Dragon Ram Rider
Void Electro Dragon Ram Rider
Void
Void Electro Dragon Mother Witch
Electro Dragon Zappies Void
Void
Void Electro Dragon
Void Zappies Electro Dragon
Zappies Void Electro Dragon
Zappies Electro Dragon Ram Rider
Void Electro Dragon
Electro Dragon
Void
Electro Dragon
Electro Dragon Zappies
Zappies Void Electro Dragon
Void Electro Dragon
Void Electro Dragon
Void

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