My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Witch
Zap
Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Bomb Tower Royal Hogs Witch Royal Ghost Magic Archer
The Log
Firecracker Royal Hogs Witch
Earthquake
Firecracker Bomb Tower Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch
Royal Delivery
Firecracker Royal Hogs Witch Royal Ghost Magic Archer
Fireball
Firecracker Bomb Tower Royal Hogs Witch Magic Archer
Poison
Firecracker Bomb Tower Royal Hogs Witch Magic Archer
Lightning
Bomb Tower Witch Magic Archer
Rocket
Bomb Tower Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Freeze Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bomb Tower Freeze Poison Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Bomb Tower Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs
Bomb Tower
Royal Hogs
Firecracker Poison Magic Archer
Freeze
Poison
Poison
Royal Hogs Freeze Royal Ghost
Witch
Royal Ghost
Royal Ghost
Poison Witch Magic Archer
Magic Archer
Royal Hogs Royal Ghost

Defense Synergies 0 3

Firecracker
Bomb Tower
Bomb Tower
Firecracker Magic Archer
Royal Hogs
Freeze
Poison
Witch
Royal Ghost
Royal Ghost
Witch
Magic Archer
Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Bomb Tower Firecracker Witch
Bomb Tower Witch Freeze
Bomb Tower Witch Firecracker
Firecracker Bomb Tower Poison
Freeze Firecracker Bomb Tower Royal Ghost Magic Archer
Firecracker Bomb Tower Freeze Poison Witch Magic Archer
Bomb Tower Poison Magic Archer
Witch Bomb Tower
Firecracker Royal Ghost
Poison Witch Firecracker Bomb Tower Freeze Royal Ghost Magic Archer
Firecracker Poison Witch Magic Archer
Bomb Tower Freeze Witch
Bomb Tower Firecracker Freeze Poison Witch Royal Ghost Magic Archer
Bomb Tower
Bomb Tower Freeze
Bomb Tower Firecracker Poison Witch
Bomb Tower Firecracker Witch Royal Ghost Magic Archer
Bomb Tower Freeze Poison Witch Firecracker Royal Ghost Magic Archer
Bomb Tower
Royal Ghost Firecracker Bomb Tower Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Royal Ghost
Poison Firecracker Bomb Tower Royal Ghost Magic Archer
Bomb Tower Witch
Witch
Firecracker Poison Bomb Tower Freeze Witch Magic Archer
Bomb Tower Witch
Bomb Tower
Freeze Firecracker Bomb Tower Poison Witch Magic Archer
Witch
Bomb Tower Witch
Poison
Bomb Tower Witch
Firecracker Bomb Tower Witch Magic Archer
Witch Firecracker Bomb Tower Freeze Poison Magic Archer
Poison Firecracker Bomb Tower Freeze Witch Royal Ghost Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Freeze Royal Ghost
Firecracker Poison Royal Ghost Magic Archer
Poison Magic Archer
Firecracker Freeze Poison
Poison Firecracker Magic Archer
Firecracker Poison Freeze Witch Magic Archer
Firecracker Poison Witch Magic Archer
Poison Firecracker Freeze Magic Archer
Poison Firecracker
Poison
Firecracker Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Magic Archer
Firecracker Freeze Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Witch Magic Archer
Magic Archer Firecracker Poison
Freeze Poison
Firecracker Poison Magic Archer
Firecracker Poison Witch Magic Archer
Poison Magic Archer
Poison
Poison
Firecracker Freeze Poison Witch Magic Archer
Witch
Firecracker Poison Witch Royal Ghost Magic Archer
Poison Witch Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Witch Magic Archer
Firecracker Freeze Poison Witch
Poison Magic Archer
Firecracker Freeze Poison Magic Archer
Firecracker Poison Magic Archer
Freeze Witch Magic Archer
Poison Firecracker Witch Magic Archer
Freeze
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Poison
Firecracker
Firecracker Freeze Poison Witch Magic Archer
Firecracker Poison Witch Magic Archer
Poison Firecracker Freeze Witch Royal Ghost Magic Archer
Firecracker

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