My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Heal Spirit Bomb Tower Giant Skeleton Royal Ghost Electro Wizard
The Log
Goblin Gang Heal Spirit Giant Skeleton
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Goblin Gang Heal Spirit Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Bomb Tower Electro Wizard Inferno Dragon
Poison
Goblin Gang Bomb Tower Electro Wizard
Lightning
Bomb Tower Electro Wizard Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Giant Skeleton Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Gang Royal Ghost Bomb Tower Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Goblin Gang Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton Royal Ghost
Heal Spirit
Giant Skeleton Inferno Dragon
Bomb Tower
Giant Skeleton
Goblin Gang Heal Spirit The Log Electro Wizard
The Log
Giant Skeleton
Royal Ghost
Goblin Gang Electro Wizard
Electro Wizard
Giant Skeleton Royal Ghost
Inferno Dragon
Heal Spirit

Defense Synergies 1 13

Goblin Gang
Bomb Tower Giant Skeleton The Log Electro Wizard Inferno Dragon
Heal Spirit
Bomb Tower
The Log Goblin Gang Electro Wizard
Giant Skeleton
Goblin Gang The Log Electro Wizard
The Log
Bomb Tower Goblin Gang Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon
Royal Ghost
The Log Electro Wizard
Electro Wizard
Goblin Gang Bomb Tower Giant Skeleton The Log Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Bomb Tower Inferno Dragon Goblin Gang The Log Electro Wizard
Goblin Gang Bomb Tower Giant Skeleton Electro Wizard Inferno Dragon
Bomb Tower Inferno Dragon Goblin Gang Electro Wizard
Bomb Tower Giant Skeleton The Log
Goblin Gang The Log Bomb Tower Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Bomb Tower
Bomb Tower Giant Skeleton The Log Electro Wizard
Inferno Dragon Goblin Gang Bomb Tower
Goblin Gang Giant Skeleton Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Bomb Tower Giant Skeleton The Log Royal Ghost
Inferno Dragon Goblin Gang Electro Wizard
Bomb Tower Goblin Gang Giant Skeleton The Log Electro Wizard
Bomb Tower Goblin Gang The Log Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Bomb Tower Electro Wizard
Bomb Tower Goblin Gang The Log Electro Wizard Inferno Dragon
Bomb Tower Goblin Gang Electro Wizard
Bomb Tower Goblin Gang The Log Royal Ghost Electro Wizard
Bomb Tower The Log Giant Skeleton Royal Ghost Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Bomb Tower Giant Skeleton The Log Electro Wizard
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Bomb Tower The Log Royal Ghost Inferno Dragon
Goblin Gang Giant Skeleton Bomb Tower The Log Electro Wizard
Goblin Gang Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Inferno Dragon
Goblin Gang Bomb Tower Electro Wizard
Goblin Gang Bomb Tower Giant Skeleton Electro Wizard
Giant Skeleton Bomb Tower Inferno Dragon
Giant Skeleton Electro Wizard Bomb Tower The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bomb Tower Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Bomb Tower
Bomb Tower
Goblin Gang Electro Wizard Bomb Tower Giant Skeleton The Log Inferno Dragon
Bomb Tower Giant Skeleton The Log Royal Ghost Electro Wizard Inferno Dragon
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost
The Log Royal Ghost Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
The Log
The Log
The Log
The Log
Goblin Gang Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
Giant Skeleton The Log
The Log
The Log
The Log
Inferno Dragon
The Log Royal Ghost Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Goblin Gang
Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log
Giant Skeleton
Goblin Gang Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Royal Ghost Electro Wizard
Inferno Dragon

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