My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Bomb Tower Dark Prince Electro Wizard Magic Archer
The Log
Hog Rider Dark Prince
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Electro Wizard Magic Archer
Fireball
Bomb Tower Hog Rider Electro Wizard Magic Archer
Poison
Bomb Tower Electro Wizard Magic Archer
Lightning
Bomb Tower Dark Prince Electro Wizard Magic Archer
Rocket
Bomb Tower Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Dark Prince The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Bomb Tower Hog Rider Dark Prince Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel The Log Bomb Tower Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
The Log Barbarian Barrel Dark Prince Electro Wizard Magic Archer Mega Knight
Barbarian Barrel
Hog Rider Dark Prince Mega Knight
Dark Prince
Hog Rider Barbarian Barrel Electro Wizard Magic Archer
The Log
Hog Rider Magic Archer Mega Knight
Electro Wizard
Hog Rider Dark Prince Magic Archer Mega Knight
Magic Archer
Hog Rider Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Hog Rider Barbarian Barrel The Log Electro Wizard Magic Archer

Defense Synergies 2 15

Bomb Tower
Barbarian Barrel The Log Electro Wizard Magic Archer
Hog Rider
Barbarian Barrel
Bomb Tower Dark Prince Electro Wizard Magic Archer Mega Knight
Dark Prince
Barbarian Barrel The Log Electro Wizard Magic Archer
The Log
Bomb Tower Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bomb Tower Barbarian Barrel Dark Prince The Log Magic Archer Mega Knight
Magic Archer
Bomb Tower Barbarian Barrel Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Barbarian Barrel The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log Electro Wizard Magic Archer
Bomb Tower Dark Prince The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Dark Prince Electro Wizard
Bomb Tower Dark Prince Electro Wizard Mega Knight
Bomb Tower Barbarian Barrel Dark Prince The Log Mega Knight
Barbarian Barrel The Log Bomb Tower Dark Prince Electro Wizard Magic Archer Mega Knight
Electro Wizard Bomb Tower Magic Archer
Bomb Tower Barbarian Barrel The Log Electro Wizard Magic Archer Mega Knight
Bomb Tower
Barbarian Barrel Dark Prince Electro Wizard Mega Knight
Electro Wizard Bomb Tower Barbarian Barrel Dark Prince The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Bomb Tower Mega Knight Dark Prince The Log Electro Wizard
Bomb Tower Mega Knight Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Bomb Tower Electro Wizard Mega Knight
Bomb Tower The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Dark Prince Electro Wizard
Bomb Tower Mega Knight Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Bomb Tower Barbarian Barrel The Log Dark Prince Electro Wizard Magic Archer Mega Knight
Bomb Tower Electro Wizard
Dark Prince Mega Knight Bomb Tower Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Bomb Tower Barbarian Barrel The Log Magic Archer Mega Knight
Mega Knight Bomb Tower Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Barbarian Barrel The Log Electro Wizard
Dark Prince Mega Knight
Bomb Tower Electro Wizard Magic Archer
Dark Prince Bomb Tower Electro Wizard
Mega Knight Bomb Tower Dark Prince
Electro Wizard Mega Knight Bomb Tower Barbarian Barrel Dark Prince The Log Magic Archer
Mega Knight Bomb Tower Dark Prince
Mega Knight Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Bomb Tower
Bomb Tower Magic Archer Mega Knight
Electro Wizard Bomb Tower Barbarian Barrel Dark Prince The Log Magic Archer
Mega Knight Bomb Tower Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel The Log
Barbarian Barrel The Log Electro Wizard Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel Dark Prince The Log
Barbarian Barrel Dark Prince The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Barbarian Barrel Magic Archer
The Log
Electro Wizard
Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer
Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel The Log Magic Archer
Barbarian Barrel The Log Magic Archer
Magic Archer Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer Mega Knight
Barbarian Barrel The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Dark Prince Magic Archer Mega Knight
The Log Barbarian Barrel Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Barbarian Barrel The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Barbarian Barrel Dark Prince Magic Archer
Electro Wizard Magic Archer
The Log Barbarian Barrel
Dark Prince Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Dark Prince Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Barbarian Barrel Dark Prince The Log Electro Wizard Magic Archer Mega Knight

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