My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Princess Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Goblin Barrel
Giant Snowball
Hog Rider Goblin Curse Goblin Barrel Princess Little Prince
Zap
Goblin Curse Goblin Barrel Princess Little Prince
Barbarian Barrel
Bomb Tower Goblin Curse Goblin Barrel Princess Royal Ghost Little Prince
The Log
Hog Rider Goblin Curse Goblin Barrel Princess Little Prince
Earthquake
Bomb Tower Hog Rider Elixir Collector Goblin Barrel
Arrows
Goblin Curse Goblin Barrel Princess Little Prince
Royal Delivery
Hog Rider Goblin Barrel Princess Royal Ghost Little Prince
Fireball
Bomb Tower Hog Rider Elixir Collector Goblin Barrel Princess Little Prince
Poison
Bomb Tower Elixir Collector Goblin Curse Princess Little Prince
Lightning
Bomb Tower Elixir Collector Little Prince
Rocket
Bomb Tower Hog Rider Elixir Collector Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Goblin Curse Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Goblin Barrel Princess Royal Ghost Little Prince Bomb Tower Hog Rider Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Goblin Barrel Princess Royal Ghost

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
Goblin Barrel Princess Little Prince
Elixir Collector
Goblin Curse
Goblin Barrel
Hog Rider Princess Royal Ghost
Princess
Hog Rider Goblin Barrel Royal Ghost
Royal Ghost
Goblin Barrel Princess Little Prince
Little Prince
Hog Rider Royal Ghost

Defense Synergies 0 2

Bomb Tower
Hog Rider
Elixir Collector
Goblin Curse
Goblin Barrel
Princess
Royal Ghost
Royal Ghost
Princess Little Prince
Little Prince
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Princess
Bomb Tower Royal Ghost
Bomb Tower Goblin Curse Princess Little Prince
Bomb Tower
Bomb Tower Goblin Curse Princess
Royal Ghost Little Prince
Goblin Curse Bomb Tower Princess Royal Ghost
Goblin Curse Princess
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse Princess Royal Ghost
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower
Bomb Tower Royal Ghost Little Prince
Bomb Tower Goblin Curse Princess Royal Ghost Little Prince
Bomb Tower Goblin Curse
Royal Ghost Bomb Tower Goblin Curse Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Bomb Tower Royal Ghost
Bomb Tower
Goblin Curse
Bomb Tower Goblin Curse Princess
Bomb Tower
Bomb Tower Goblin Curse
Bomb Tower
Goblin Curse
Bomb Tower
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse Princess
Bomb Tower Little Prince
Bomb Tower Goblin Curse Princess Royal Ghost
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Goblin Curse Princess Royal Ghost
Goblin Curse
Goblin Curse Princess
Princess
Goblin Curse Princess
Princess
Goblin Curse Princess
Princess
Princess
Princess
Princess
Princess
Princess
Goblin Curse Princess Little Prince
Princess
Goblin Curse Princess Little Prince
Princess Royal Ghost
Princess
Goblin Curse
Goblin Curse Princess Little Prince
Princess
Goblin Curse Princess
Princess
Goblin Curse Princess
Princess
Princess
Princess
Princess
Princess Royal Ghost Little Prince

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