My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Goblin Barrel Skeleton Army
Zap
Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Wizard Royal Hogs Goblin Barrel Skeleton Army
The Log
Hog Rider Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Hog Rider Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Wizard Royal Hogs Goblin Barrel Skeleton Army
Fireball
Bomb Tower Hog Rider Wizard Royal Hogs Goblin Barrel Skeleton Army
Poison
Bomb Tower Wizard Royal Hogs Skeleton Army
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Bomb Tower Hog Rider Freeze Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Bomb Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
Freeze The Log Wizard Goblin Barrel
Wizard
Hog Rider Royal Hogs
Royal Hogs
Wizard Goblin Barrel The Log
Goblin Barrel
Hog Rider Royal Hogs Skeleton Army
Skeleton Army
Goblin Barrel
Freeze
Hog Rider
The Log
Hog Rider Royal Hogs

Defense Synergies 1 6

Bomb Tower
The Log Skeleton Army
Hog Rider
Wizard
Skeleton Army Freeze The Log
Royal Hogs
Goblin Barrel
Skeleton Army
Bomb Tower Wizard Freeze The Log
Freeze
Wizard Skeleton Army
The Log
Bomb Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Bomb Tower Skeleton Army The Log
Bomb Tower Skeleton Army Freeze
Bomb Tower Skeleton Army
Bomb Tower Skeleton Army The Log
Skeleton Army Freeze The Log Bomb Tower
Bomb Tower Wizard Freeze
Bomb Tower The Log
Bomb Tower Skeleton Army
Skeleton Army
Skeleton Army Bomb Tower Wizard Freeze The Log
Wizard
Bomb Tower Skeleton Army Wizard Freeze The Log
Bomb Tower Wizard Skeleton Army Freeze The Log
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Freeze The Log
Bomb Tower Wizard Skeleton Army
Bomb Tower Wizard Skeleton Army The Log
Bomb Tower Wizard Freeze The Log
Bomb Tower
Wizard Skeleton Army Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower Wizard The Log
Skeleton Army Bomb Tower The Log
Skeleton Army The Log
Skeleton Army
Wizard Bomb Tower Freeze
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Freeze Bomb Tower Skeleton Army The Log
Skeleton Army
Bomb Tower
Skeleton Army The Log
Skeleton Army Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Skeleton Army Bomb Tower Freeze The Log
Bomb Tower Wizard Freeze The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze The Log
Wizard The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard Freeze
Wizard The Log
Freeze
Wizard The Log
Skeleton Army Freeze
Wizard
Freeze
The Log
Wizard
The Log Wizard
Freeze The Log
Freeze The Log
Wizard

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