My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Dragon Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Electro Dragon Princess
Zap
Skeleton Army Princess
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Princess
The Log
Hog Rider Skeleton Army Princess
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Hog Rider Wizard Skeleton Army Electro Dragon Princess
Fireball
Bomb Tower Hog Rider Wizard Skeleton Army Electro Dragon Princess
Poison
Bomb Tower Wizard Skeleton Army Electro Dragon Princess
Lightning
Bomb Tower Wizard Electro Dragon Goblinstein
Rocket
Bomb Tower Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Electro Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Bomb Tower Hog Rider Wizard Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Hog Rider
The Log Wizard Princess
Wizard
Hog Rider
Skeleton Army
Electro Dragon
The Log
Hog Rider Princess
Princess
Hog Rider The Log
Goblinstein

Defense Synergies 1 8

Bomb Tower
The Log Skeleton Army
Hog Rider
Wizard
Skeleton Army The Log
Skeleton Army
Bomb Tower Wizard Electro Dragon The Log Princess
Electro Dragon
Skeleton Army The Log
The Log
Bomb Tower Wizard Skeleton Army Electro Dragon Princess
Princess
Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log
Bomb Tower Skeleton Army Electro Dragon The Log
Bomb Tower Skeleton Army Electro Dragon
Bomb Tower Skeleton Army Electro Dragon
Bomb Tower Skeleton Army The Log Princess
Skeleton Army The Log Bomb Tower Electro Dragon
Bomb Tower Wizard Electro Dragon Princess
Bomb Tower Electro Dragon The Log
Bomb Tower Skeleton Army Princess
Skeleton Army
Skeleton Army Bomb Tower Wizard Electro Dragon The Log Princess
Wizard Electro Dragon Princess
Bomb Tower Skeleton Army Wizard Electro Dragon The Log
Bomb Tower Wizard Skeleton Army Electro Dragon The Log Princess
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army The Log
Bomb Tower Wizard Skeleton Army Electro Dragon
Bomb Tower Wizard Skeleton Army Electro Dragon The Log
Bomb Tower Wizard The Log Electro Dragon Princess
Bomb Tower
Wizard Skeleton Army Bomb Tower Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Bomb Tower Wizard Electro Dragon The Log
Skeleton Army Bomb Tower Electro Dragon The Log
Skeleton Army The Log
Skeleton Army
Wizard Bomb Tower Electro Dragon Princess
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Electro Dragon Bomb Tower Skeleton Army The Log
Skeleton Army
Bomb Tower Electro Dragon
Skeleton Army The Log
Skeleton Army Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army Electro Dragon Princess
Skeleton Army Electro Dragon Bomb Tower The Log
Bomb Tower Wizard Electro Dragon The Log Princess
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon The Log
Electro Dragon The Log Princess
Electro Dragon The Log
The Log
Wizard The Log
Wizard Electro Dragon Princess
Wizard The Log Princess
The Log Wizard Electro Dragon Princess
The Log Wizard Electro Dragon
Electro Dragon
Wizard Electro Dragon The Log Princess
Wizard Electro Dragon Princess
The Log Princess
Electro Dragon Princess
Princess The Log
Wizard Electro Dragon The Log Princess
Wizard Electro Dragon The Log Princess
Wizard Electro Dragon The Log Princess
Wizard Electro Dragon The Log Princess
The Log
Wizard Princess
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon Princess
The Log Wizard Electro Dragon Princess
Wizard Electro Dragon The Log Princess
The Log
Wizard Electro Dragon Princess
Electro Dragon Wizard
Wizard Electro Dragon The Log
Electro Dragon Princess
Wizard The Log Princess
Skeleton Army Electro Dragon Princess
Wizard Electro Dragon Princess
The Log
Wizard Electro Dragon Princess
The Log Wizard Electro Dragon Princess
Electro Dragon
Electro Dragon The Log Princess
Electro Dragon Princess
Electro Dragon The Log Princess
Wizard Electro Dragon

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