My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Cannon Cart Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Royal Hogs Goblin Drill Cannon Cart Ram Rider
Giant Snowball
Royal Hogs Goblin Drill Ram Rider
Zap
Firecracker Royal Hogs Goblin Drill Cannon Cart Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Royal Hogs Goblin Drill Cannon Cart Ice Wizard
The Log
Firecracker Goblin Demolisher Royal Hogs Goblin Drill Cannon Cart Ram Rider
Earthquake
Firecracker Bomb Tower Royal Hogs Goblin Drill
Arrows
Firecracker Royal Hogs Goblin Drill
Royal Delivery
Firecracker Goblin Demolisher Royal Hogs Goblin Drill Cannon Cart Ice Wizard Ram Rider
Fireball
Firecracker Bomb Tower Royal Hogs Goblin Drill Cannon Cart Ice Wizard Ram Rider
Poison
Firecracker Bomb Tower Royal Hogs Goblin Drill Ice Wizard
Lightning
Bomb Tower Cannon Cart Ice Wizard Ram Rider
Rocket
Bomb Tower Royal Hogs Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Goblin Demolisher Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Bomb Tower Goblin Demolisher Goblin Drill Royal Hogs Cannon Cart Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Ice Wizard Bomb Tower Goblin Demolisher

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Goblin Drill Cannon Cart Ram Rider
Bomb Tower
Goblin Demolisher
Goblin Drill Cannon Cart Ram Rider
Royal Hogs
Firecracker
Goblin Drill
Goblin Demolisher Firecracker Cannon Cart
Cannon Cart
Firecracker Goblin Demolisher Goblin Drill Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Firecracker Goblin Demolisher Cannon Cart Ice Wizard

Defense Synergies 0 7

Firecracker
Bomb Tower Ice Wizard
Bomb Tower
Firecracker Ice Wizard
Goblin Demolisher
Goblin Drill Cannon Cart
Royal Hogs
Goblin Drill
Goblin Demolisher Ice Wizard
Cannon Cart
Goblin Demolisher Ice Wizard
Ice Wizard
Firecracker Bomb Tower Goblin Drill Cannon Cart
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Goblin Demolisher Ram Rider
Bomb Tower Firecracker Goblin Drill Cannon Cart Ice Wizard Ram Rider
Bomb Tower Ram Rider Goblin Drill Cannon Cart Ice Wizard
Bomb Tower Firecracker Goblin Drill Cannon Cart Ice Wizard Ram Rider
Firecracker Bomb Tower Goblin Demolisher
Firecracker Bomb Tower Goblin Demolisher Cannon Cart Ice Wizard
Ram Rider Firecracker Bomb Tower Ice Wizard
Bomb Tower Cannon Cart Ram Rider
Bomb Tower Goblin Drill Ice Wizard
Firecracker Cannon Cart Ice Wizard
Ice Wizard Firecracker Bomb Tower Goblin Demolisher Goblin Drill Cannon Cart Ram Rider
Firecracker Ice Wizard Ram Rider
Bomb Tower Goblin Drill Cannon Cart Ice Wizard Ram Rider
Bomb Tower Firecracker Goblin Demolisher Goblin Drill Cannon Cart
Bomb Tower Goblin Drill Cannon Cart Ram Rider
Bomb Tower Goblin Drill Ram Rider
Bomb Tower Firecracker Goblin Drill Cannon Cart
Bomb Tower Firecracker Goblin Demolisher Goblin Drill Cannon Cart Ice Wizard Ram Rider
Bomb Tower Goblin Drill Firecracker Goblin Demolisher Cannon Cart Ice Wizard Ram Rider
Bomb Tower Goblin Drill Cannon Cart Ram Rider
Goblin Demolisher Firecracker Bomb Tower Cannon Cart
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Firecracker Bomb Tower Cannon Cart
Bomb Tower Cannon Cart Ram Rider
Cannon Cart Ram Rider
Goblin Drill Cannon Cart Ram Rider
Firecracker Bomb Tower Goblin Demolisher Ice Wizard Ram Rider
Bomb Tower Cannon Cart Ice Wizard Ram Rider
Bomb Tower Cannon Cart
Firecracker Bomb Tower Cannon Cart
Goblin Drill
Bomb Tower Cannon Cart
Cannon Cart Bomb Tower Ram Rider
Firecracker Bomb Tower Goblin Demolisher Cannon Cart
Firecracker Bomb Tower Goblin Drill Cannon Cart
Firecracker Bomb Tower Cannon Cart Ice Wizard
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Ice Wizard Ram Rider
Goblin Drill Cannon Cart
Cannon Cart Firecracker
Firecracker Goblin Demolisher
Firecracker Ice Wizard Ram Rider
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Ice Wizard Ram Rider
Firecracker Ram Rider
Firecracker Cannon Cart Ram Rider
Firecracker
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Cannon Cart
Firecracker Goblin Demolisher Goblin Drill Cannon Cart
Firecracker Goblin Demolisher Cannon Cart
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Goblin Drill Cannon Cart
Firecracker Goblin Demolisher Ice Wizard
Firecracker Ice Wizard Ram Rider
Ram Rider
Firecracker
Firecracker Ice Wizard
Firecracker
Firecracker
Firecracker
Cannon Cart
Firecracker Ice Wizard Ram Rider
Firecracker Cannon Cart
Firecracker
Firecracker Cannon Cart
Firecracker
Firecracker
Firecracker Cannon Cart
Cannon Cart
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: