My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Miner
Giant Snowball
Skeleton Barrel Zappies Miner Princess
Zap
Skeleton Barrel Zappies Goblin Giant Princess
Barbarian Barrel
Skeleton Barrel Bomb Tower Zappies Princess
The Log
Skeleton Barrel Zappies Princess
Earthquake
Bomb Tower Zappies
Arrows
Skeleton Barrel Zappies Princess
Royal Delivery
Skeleton Barrel Zappies Miner Princess
Fireball
Skeleton Barrel Bomb Tower Zappies Princess
Poison
Skeleton Barrel Bomb Tower Zappies Princess
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Earthquake Miner Princess Bomb Tower Zappies Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Barrel Earthquake Miner

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Miner Zappies Goblin Giant Princess
Earthquake
Goblin Giant The Log
Bomb Tower
Zappies
Skeleton Barrel Goblin Giant Miner
Goblin Giant
Skeleton Barrel Earthquake Zappies The Log
The Log
Earthquake Goblin Giant Miner Princess
Miner
Skeleton Barrel Zappies The Log
Princess
Skeleton Barrel The Log

Defense Synergies 1 9

Skeleton Barrel
Earthquake
Bomb Tower Zappies The Log Princess
Bomb Tower
The Log Earthquake
Zappies
Earthquake The Log
Goblin Giant
The Log Princess
The Log
Bomb Tower Earthquake Zappies Goblin Giant Miner Princess
Miner
The Log
Princess
Earthquake Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Zappies Goblin Giant The Log
Bomb Tower Zappies The Log
Bomb Tower Zappies
Bomb Tower Zappies
Earthquake Bomb Tower The Log Princess
The Log Earthquake Bomb Tower Zappies
Bomb Tower Zappies Princess
Earthquake Skeleton Barrel Bomb Tower Goblin Giant The Log
Zappies Bomb Tower Princess
Zappies Miner
Earthquake Bomb Tower Zappies Goblin Giant The Log Princess
Zappies Princess
Bomb Tower Earthquake Zappies The Log
Bomb Tower Earthquake Zappies The Log Princess
Bomb Tower Zappies
Bomb Tower Zappies The Log
Bomb Tower Zappies
Bomb Tower Zappies The Log
Earthquake Bomb Tower The Log Zappies Princess
Bomb Tower Zappies
Earthquake Bomb Tower Zappies Goblin Giant The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Skeleton Barrel Bomb Tower The Log Miner
Zappies Bomb Tower Goblin Giant The Log
Zappies Goblin Giant The Log
Zappies Goblin Giant
Skeleton Barrel Bomb Tower Zappies Goblin Giant Princess
Bomb Tower Zappies Goblin Giant
Bomb Tower Zappies Goblin Giant
Bomb Tower Zappies The Log
Zappies Goblin Giant
Bomb Tower Zappies
Goblin Giant The Log
Bomb Tower Zappies Goblin Giant
Bomb Tower Zappies Princess
Zappies Bomb Tower Goblin Giant The Log
Earthquake Bomb Tower Zappies The Log Princess
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Princess The Log
Skeleton Barrel The Log Miner Princess
Earthquake Skeleton Barrel Goblin Giant The Log Miner
Earthquake Skeleton Barrel The Log
Earthquake The Log
Skeleton Barrel Goblin Giant Princess
Earthquake The Log Princess
Earthquake The Log Skeleton Barrel Princess
The Log Miner Skeleton Barrel
Miner Skeleton Barrel Earthquake The Log Princess
Princess
Earthquake Skeleton Barrel The Log Miner Princess
Earthquake Skeleton Barrel Princess
Earthquake Princess Skeleton Barrel The Log
Earthquake Skeleton Barrel The Log Princess
Earthquake Skeleton Barrel The Log Princess
Earthquake
Skeleton Barrel Earthquake The Log Princess
Skeleton Barrel Earthquake The Log Miner Princess
Earthquake The Log
Princess
The Log
Earthquake Skeleton Barrel The Log
Earthquake The Log Princess
The Log Miner Skeleton Barrel Earthquake Princess
Skeleton Barrel The Log Miner Princess
Miner Skeleton Barrel The Log
Princess
Skeleton Barrel Zappies
Earthquake The Log Miner
Zappies Princess
Earthquake The Log Princess
Skeleton Barrel Earthquake Zappies Princess
Zappies Princess
The Log
Miner Princess
The Log Skeleton Barrel Earthquake Princess
Zappies The Log Princess
Zappies Princess
Skeleton Barrel Goblin Giant The Log Miner Princess

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