My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Electro Dragon P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Balloon Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Balloon
Giant Snowball
Royal Hogs Balloon Electro Dragon Princess
Zap
Royal Hogs Dark Prince Balloon Princess
Barbarian Barrel
Bomb Tower Royal Hogs Dark Prince Princess Electro Wizard
The Log
Royal Hogs Dark Prince Princess
Earthquake
Bomb Tower Royal Hogs
Arrows
Royal Hogs Princess
Royal Delivery
Royal Hogs Dark Prince Balloon Electro Dragon P.E.K.K.A Princess Electro Wizard
Fireball
Bomb Tower Royal Hogs Balloon Electro Dragon Princess Electro Wizard
Poison
Bomb Tower Royal Hogs Balloon Electro Dragon Princess Electro Wizard
Lightning
Bomb Tower Dark Prince Balloon Electro Dragon Electro Wizard
Rocket
Bomb Tower Royal Hogs Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Dark Prince Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bomb Tower Dark Prince Electro Wizard Royal Hogs Balloon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Bomb Tower Dark Prince Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Royal Hogs
Dark Prince Princess Electro Wizard
Dark Prince
Royal Hogs Balloon Princess Electro Wizard
Balloon
Dark Prince Electro Dragon Princess Electro Wizard
Electro Dragon
Balloon P.E.K.K.A
P.E.K.K.A
Electro Wizard Electro Dragon Princess
Princess
Royal Hogs Dark Prince Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Hogs Dark Prince Balloon

Defense Synergies 0 7

Bomb Tower
Electro Wizard
Royal Hogs
Dark Prince
Electro Dragon Princess Electro Wizard
Balloon
Electro Dragon
Dark Prince Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
Dark Prince P.E.K.K.A
Electro Wizard
Bomb Tower Dark Prince Electro Dragon P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Bomb Tower P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Bomb Tower Dark Prince P.E.K.K.A Princess
Bomb Tower Dark Prince Electro Dragon Electro Wizard
Electro Wizard Bomb Tower Electro Dragon Princess
Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Bomb Tower Princess
Dark Prince Electro Wizard
Electro Wizard Bomb Tower Dark Prince Electro Dragon Princess
Electro Dragon Princess Electro Wizard
Bomb Tower P.E.K.K.A Dark Prince Electro Dragon Electro Wizard
Bomb Tower Dark Prince Electro Dragon P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower P.E.K.K.A Electro Wizard
Bomb Tower Dark Prince Electro Dragon P.E.K.K.A Electro Wizard
Bomb Tower Dark Prince Electro Dragon Electro Wizard
Bomb Tower Dark Prince Electro Dragon Princess Electro Wizard
P.E.K.K.A Bomb Tower Electro Wizard
Dark Prince Bomb Tower Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Bomb Tower Electro Dragon
P.E.K.K.A Bomb Tower Dark Prince Electro Dragon Electro Wizard
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince
Bomb Tower Electro Dragon Princess Electro Wizard
Dark Prince P.E.K.K.A Bomb Tower Electro Wizard
P.E.K.K.A Bomb Tower Dark Prince
Electro Dragon P.E.K.K.A Electro Wizard Bomb Tower Dark Prince
P.E.K.K.A
P.E.K.K.A Bomb Tower Dark Prince Electro Dragon
P.E.K.K.A Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bomb Tower
Bomb Tower Electro Dragon Princess
Electro Dragon Electro Wizard Bomb Tower Dark Prince P.E.K.K.A
Bomb Tower Dark Prince Electro Dragon P.E.K.K.A Princess Electro Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon
Electro Dragon Princess Electro Wizard
Electro Dragon
Dark Prince
Dark Prince
Electro Dragon Princess
Princess
Electro Dragon Princess
Electro Dragon
Electro Dragon Electro Wizard
Dark Prince Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Princess
Electro Dragon Princess
Princess
Electro Dragon Princess
Electro Dragon Princess
Dark Prince Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Princess
Electro Dragon
Dark Prince Electro Dragon Princess
Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Electro Dragon Princess Electro Wizard
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Dark Prince Electro Dragon Princess
Electro Dragon Princess Electro Wizard
Dark Prince Electro Dragon Princess Electro Wizard
Electro Dragon Princess
Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Princess Electro Wizard
Electro Dragon Princess Electro Wizard
Electro Dragon Dark Prince Princess Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: