My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Witch Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Witch Lumberjack
Zap
Bats Flying Machine Witch Goblin Giant
Barbarian Barrel
Bomb Tower Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Bomb Tower Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Flying Machine Witch Lumberjack
Fireball
Bomb Tower Flying Machine Witch Lumberjack
Poison
Bats Bomb Tower Flying Machine Witch
Lightning
Bomb Tower Witch Lumberjack
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Bomb Tower Flying Machine Poison Lumberjack Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Bomb Tower Flying Machine

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Goblin Giant Lumberjack
Bomb Tower
Flying Machine
Bats Goblin Giant Lumberjack
Tornado
Poison Witch Goblin Giant
Poison
Tornado Goblin Giant
Witch
Tornado Goblin Giant Lumberjack
Goblin Giant
Bats Flying Machine Tornado Poison Witch Lumberjack
Lumberjack
Bats Flying Machine Witch Goblin Giant

Defense Synergies 1 8

Bats
Bomb Tower Goblin Giant Lumberjack
Bomb Tower
Tornado Bats
Flying Machine
Lumberjack
Tornado
Bomb Tower Poison Witch Goblin Giant
Poison
Tornado
Witch
Tornado Lumberjack
Goblin Giant
Bats Tornado
Lumberjack
Bats Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant
Bomb Tower Lumberjack Bats Flying Machine Witch
Bomb Tower Tornado Witch Lumberjack Bats
Bomb Tower Witch Lumberjack Bats
Bomb Tower Tornado Poison Lumberjack
Tornado Bats Bomb Tower Flying Machine Lumberjack
Bats Tornado Bomb Tower Flying Machine Poison Witch
Bomb Tower Flying Machine Poison Goblin Giant
Witch Bomb Tower Tornado Lumberjack
Tornado Lumberjack
Bats Poison Witch Bomb Tower Flying Machine Tornado Goblin Giant Lumberjack
Bats Flying Machine Tornado Poison Witch
Bomb Tower Lumberjack Bats Flying Machine Witch
Bomb Tower Bats Tornado Poison Witch Lumberjack
Bomb Tower Lumberjack
Bomb Tower Tornado Lumberjack
Bomb Tower Bats Tornado Poison Witch Lumberjack
Bomb Tower Bats Flying Machine Tornado Witch Lumberjack
Bomb Tower Tornado Poison Witch Bats Flying Machine Lumberjack
Bomb Tower Tornado Lumberjack
Bats Bomb Tower Flying Machine Poison Witch Goblin Giant Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Poison Bomb Tower Flying Machine Lumberjack
Lumberjack Bats Bomb Tower Witch Goblin Giant
Lumberjack Bats Tornado Goblin Giant
Witch Goblin Giant Lumberjack
Poison Bats Bomb Tower Flying Machine Tornado Witch Goblin Giant
Bats Bomb Tower Flying Machine Witch Goblin Giant Lumberjack
Bomb Tower Goblin Giant Lumberjack
Bats Bomb Tower Flying Machine Tornado Poison Witch
Witch Goblin Giant
Bats Bomb Tower Flying Machine Witch Lumberjack
Tornado Poison Goblin Giant
Bomb Tower Witch Goblin Giant Lumberjack
Bomb Tower Flying Machine Witch
Witch Bats Bomb Tower Flying Machine Tornado Poison Goblin Giant Lumberjack
Bats Poison Bomb Tower Flying Machine Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Tornado
Flying Machine Poison Goblin Giant
Flying Machine Poison
Poison
Poison Bats Flying Machine Tornado Witch Goblin Giant
Flying Machine Tornado Poison Witch
Poison Flying Machine Tornado
Poison Flying Machine Tornado
Bats Tornado Poison Lumberjack
Poison Flying Machine Tornado
Poison Flying Machine Tornado
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Witch
Flying Machine Poison
Tornado Poison
Bats
Flying Machine Poison
Flying Machine Tornado Poison Witch
Poison
Tornado Poison
Tornado
Flying Machine Poison
Tornado Poison Witch
Witch
Poison Flying Machine Tornado Witch
Flying Machine Tornado Poison Witch
Poison Tornado
Poison Bats Flying Machine Tornado Witch
Bats Flying Machine Poison Witch
Poison
Poison
Poison
Bats Flying Machine Witch
Poison Flying Machine Tornado Witch
Poison Flying Machine Lumberjack
Flying Machine Poison
Tornado Poison
Flying Machine
Bats Flying Machine Tornado Poison Witch
Bats Flying Machine Tornado Poison Witch
Poison Flying Machine Tornado Witch Goblin Giant

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