My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram
Giant Snowball
Bomber Archers Barbarians Battle Ram Goblin Hut
Zap
Bomber Archers Battle Ram Goblin Hut
Barbarian Barrel
Bomber Archers Barbarians Battle Ram Goblin Hut
The Log
Bomber Archers Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Bomber Archers Barbarians Goblin Hut
Arrows
Bomber Archers Goblin Hut
Royal Delivery
Bomber Archers Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Fireball
Bomber Archers Barbarians Battle Ram Goblin Hut
Poison
Bomber Archers Barbarians Goblin Hut
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Fireball Mini P.E.K.K.A Battle Ram Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Battle Ram
Archers
Arrows Mini P.E.K.K.A Battle Ram Goblin Hut
Arrows
Fireball Archers Mini P.E.K.K.A Battle Ram
Barbarians
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Bomber Archers Arrows Goblin Hut
Battle Ram
Bomber Archers Arrows Fireball Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Battle Ram

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A
Archers
Mini P.E.K.K.A Goblin Hut
Arrows
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Bomber Archers Arrows Fireball Goblin Hut
Battle Ram
Goblin Hut
Archers Arrows Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Bomber Archers
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Archers
Archers Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Archers Barbarians Mini P.E.K.K.A
Archers Barbarians Bomber Arrows Fireball Goblin Hut
Arrows Archers Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Bomber Fireball
Bomber Fireball Arrows Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Bomber Arrows Fireball Mini P.E.K.K.A Goblin Hut
Arrows Fireball Bomber Archers Barbarians Goblin Hut
Arrows Bomber Archers Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Bomber Archers Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Archers Fireball Goblin Hut
Fireball Bomber Archers Arrows Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Fireball Archers Goblin Hut
Mini P.E.K.K.A Archers Barbarians Fireball Goblin Hut
Mini P.E.K.K.A Barbarians
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Bomber Archers Barbarians Fireball
Barbarians Goblin Hut Bomber Archers Fireball Mini P.E.K.K.A
Arrows Bomber Archers Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Bomber Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Bomber Fireball Arrows
Arrows Fireball
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Archers Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Bomber Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Barbarians Fireball Goblin Hut
Fireball Archers Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Fireball
Fireball
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: