My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians Ram Rider
Giant Snowball
Bomber Archers Barbarians Ram Rider
Zap
Bomber Archers Inferno Tower Ram Rider
Barbarian Barrel
Bomber Archers Barbarians Elite Barbarians Inferno Tower Wizard
The Log
Bomber Archers Barbarians Elite Barbarians Ram Rider
Earthquake
Bomber Archers Barbarians Inferno Tower
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Barbarians Elite Barbarians Wizard Ram Rider
Fireball
Bomber Archers Barbarians Elite Barbarians Inferno Tower Wizard Ram Rider
Poison
Bomber Archers Barbarians Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Ram Rider
Rocket
Barbarians Elite Barbarians Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Barbarians Inferno Tower Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Archers Arrows Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Ram Rider
Archers
Arrows Elite Barbarians Ram Rider
Arrows
Elite Barbarians Archers Ram Rider
Barbarians
Elite Barbarians
Arrows Bomber Archers Wizard
Inferno Tower
Wizard
Elite Barbarians Ram Rider
Ram Rider
Bomber Archers Arrows Wizard

Defense Synergies 0 4

Bomber
Archers
Inferno Tower
Arrows
Barbarians Inferno Tower
Barbarians
Arrows
Elite Barbarians
Wizard
Inferno Tower
Archers Arrows
Wizard
Elite Barbarians
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard Ram Rider
Barbarians Elite Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Ram Rider Bomber Archers Elite Barbarians
Barbarians Elite Barbarians Inferno Tower Ram Rider
Bomber Arrows Barbarians Elite Barbarians
Arrows Bomber Archers
Inferno Tower Ram Rider Archers Arrows Wizard
Arrows Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Elite Barbarians
Elite Barbarians Bomber Archers Barbarians Inferno Tower
Archers Barbarians Bomber Arrows Wizard Ram Rider
Arrows Inferno Tower Archers Wizard Ram Rider
Barbarians Inferno Tower Bomber Elite Barbarians Wizard Ram Rider
Bomber Wizard Arrows Barbarians
Barbarians Elite Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Elite Barbarians Ram Rider
Barbarians Wizard Bomber Arrows Elite Barbarians Inferno Tower
Arrows Bomber Archers Barbarians Elite Barbarians Wizard Ram Rider
Arrows Wizard Bomber Archers Barbarians Ram Rider
Barbarians Elite Barbarians Inferno Tower Ram Rider
Bomber Wizard Archers Arrows Barbarians Elite Barbarians
Inferno Tower Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Elite Barbarians Inferno Tower
Bomber Archers Arrows Elite Barbarians Wizard
Barbarians Elite Barbarians Inferno Tower Ram Rider
Barbarians Elite Barbarians Inferno Tower Ram Rider
Barbarians Inferno Tower Elite Barbarians Ram Rider
Arrows Wizard Archers Ram Rider
Archers Barbarians Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Elite Barbarians Inferno Tower
Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Inferno Tower Wizard Ram Rider
Wizard Bomber Archers Barbarians
Barbarians Elite Barbarians Inferno Tower Bomber Archers
Arrows Bomber Archers Barbarians Elite Barbarians Inferno Tower Wizard
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows Barbarians
Bomber Wizard Arrows
Arrows Wizard Ram Rider
Bomber Archers Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Elite Barbarians
Arrows Wizard Ram Rider
Archers Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Archers Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Bomber Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Elite Barbarians Archers Arrows Wizard
Wizard
Elite Barbarians
Bomber Arrows Wizard
Arrows
Arrows Wizard
Archers Barbarians
Archers Arrows Wizard Ram Rider
Arrows
Wizard
Arrows Bomber Wizard
Arrows
Elite Barbarians
Elite Barbarians
Wizard

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