My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Skeleton Army Prince
Giant Snowball
Bomber Archers Cannon Skeleton Army
Zap
Bomber Archers Cannon Royal Giant Skeleton Army Prince
Barbarian Barrel
Bomber Archers Cannon Wizard Skeleton Army
The Log
Bomber Archers Cannon Royal Giant Skeleton Army Prince
Earthquake
Bomber Archers Cannon Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Wizard Skeleton Army Prince
Fireball
Bomber Archers Cannon Wizard Skeleton Army
Poison
Bomber Archers Cannon Wizard Skeleton Army
Lightning
Cannon Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Cannon Skeleton Army Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Prince
Archers
Arrows Royal Giant Prince
Arrows
Royal Giant Archers Prince
Cannon
Royal Giant
Bomber Arrows Archers Wizard
Wizard
Royal Giant Prince
Skeleton Army
Prince
Bomber Archers Arrows Wizard

Defense Synergies 0 11

Bomber
Cannon
Archers
Cannon Skeleton Army
Arrows
Cannon Prince
Cannon
Bomber Archers Arrows Wizard Skeleton Army Prince
Royal Giant
Wizard
Cannon Skeleton Army Prince
Skeleton Army
Archers Cannon Wizard Prince
Prince
Arrows Cannon Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Wizard
Skeleton Army Bomber Cannon Prince
Cannon Skeleton Army Prince Bomber Archers
Cannon Skeleton Army Prince Bomber
Bomber Arrows Skeleton Army Prince
Arrows Skeleton Army Bomber Archers Cannon
Archers Arrows Cannon Wizard
Arrows Cannon
Cannon Skeleton Army Prince
Skeleton Army Bomber Archers Cannon Prince
Archers Skeleton Army Bomber Arrows Cannon Wizard
Arrows Archers Wizard
Cannon Skeleton Army Prince Bomber Wizard
Bomber Wizard Skeleton Army Arrows Cannon Prince
Skeleton Army Cannon Prince
Skeleton Army Cannon Prince
Wizard Bomber Arrows Cannon Skeleton Army Prince
Arrows Cannon Bomber Archers Wizard Skeleton Army Prince
Arrows Wizard Bomber Archers Cannon
Cannon Prince
Bomber Wizard Skeleton Army Archers Arrows Cannon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Prince
Bomber Archers Arrows Wizard Prince
Skeleton Army Prince
Skeleton Army Prince
Cannon Skeleton Army Prince
Arrows Wizard Archers
Skeleton Army Prince Archers
Skeleton Army Prince
Skeleton Army Prince
Cannon Skeleton Army
Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Cannon Wizard
Wizard Bomber Archers Cannon Skeleton Army
Skeleton Army Bomber Archers Prince
Arrows Bomber Archers Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Wizard Arrows
Arrows Wizard
Bomber Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince
Arrows Wizard Prince
Archers Arrows Wizard
Arrows
Arrows Prince
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Archers Arrows Wizard Prince
Bomber Arrows Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Archers Arrows Wizard
Wizard
Bomber Arrows Wizard
Arrows
Prince
Arrows Wizard
Archers Skeleton Army Prince
Archers Arrows Wizard
Arrows
Wizard Prince
Arrows Bomber Wizard
Arrows
Prince
Prince

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