My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Musketeer Valkyrie
The Log
Bomber Archers Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Bomber Archers Musketeer
Poison
Bomber Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Arrows Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Arrows Mini P.E.K.K.A Giant
Arrows
Fireball Giant Archers Mini P.E.K.K.A
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Bomber Archers Arrows Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Archers Musketeer Bomber Mini P.E.K.K.A Giant
Giant
Bomber Arrows Mini P.E.K.K.A Musketeer Archers Fireball Valkyrie

Defense Synergies 2 11

Bomber
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Bomber Archers Arrows Fireball Musketeer Valkyrie
Musketeer
Valkyrie Fireball Mini P.E.K.K.A
Valkyrie
Archers Musketeer Bomber Arrows Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie
Mini P.E.K.K.A Bomber Musketeer Valkyrie
Mini P.E.K.K.A Bomber Archers Musketeer Valkyrie
Mini P.E.K.K.A Bomber Musketeer Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bomber Archers Musketeer Valkyrie
Musketeer Archers Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Bomber Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Valkyrie Bomber Arrows Fireball Musketeer
Arrows Musketeer Archers Fireball
Mini P.E.K.K.A Bomber Fireball Musketeer Valkyrie
Bomber Fireball Valkyrie Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Bomber Archers Musketeer Valkyrie
Arrows Valkyrie Bomber Archers Fireball Musketeer
Mini P.E.K.K.A Musketeer
Bomber Valkyrie Archers Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Fireball
Fireball Bomber Archers Arrows Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Archers Musketeer
Mini P.E.K.K.A Archers Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie
Bomber Archers Fireball Musketeer Valkyrie
Bomber Archers Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Bomber Archers Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Bomber Fireball Arrows Valkyrie
Arrows Fireball Musketeer
Bomber Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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