My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Hog Rider
Giant Snowball
Bomber Archers Goblin Gang Hog Rider
Zap
Bomber Archers Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang
The Log
Bomber Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Archers Goblin Gang Hog Rider
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Mini P.E.K.K.A Hog Rider
Fireball
Bomber Archers Goblin Gang Hog Rider
Poison
Bomber Archers Goblin Gang
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Gang

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider Mega Knight
Archers
Arrows Mini P.E.K.K.A Hog Rider Mega Knight
Arrows
Fireball Hog Rider Archers Mini P.E.K.K.A Mega Knight
Goblin Gang
Hog Rider Mini P.E.K.K.A
Fireball
Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Bomber Archers Arrows Goblin Gang Hog Rider Mega Knight
Hog Rider
Arrows Goblin Gang Fireball Bomber Archers Mini P.E.K.K.A Mega Knight
Mega Knight
Bomber Archers Arrows Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 9

Bomber
Mini P.E.K.K.A
Archers
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A
Goblin Gang
Archers Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bomber Archers Arrows Goblin Gang Fireball
Hog Rider
Mega Knight
Arrows Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bomber Archers
Mini P.E.K.K.A Goblin Gang Mega Knight
Bomber Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Fireball Bomber Archers Mega Knight
Archers Arrows Goblin Gang Fireball
Arrows Fireball Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Archers Mini P.E.K.K.A Mega Knight
Archers Goblin Gang Bomber Arrows Fireball Mega Knight
Arrows Archers Goblin Gang Fireball
Mini P.E.K.K.A Mega Knight Bomber Goblin Gang Fireball
Bomber Fireball Mega Knight Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bomber Arrows Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Bomber Archers Goblin Gang
Arrows Bomber Archers Fireball Mega Knight
Mini P.E.K.K.A
Bomber Goblin Gang Mega Knight Archers Arrows Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Fireball
Fireball Bomber Archers Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Fireball
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Fireball Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Goblin Gang Fireball
Bomber Archers Fireball Mega Knight
Goblin Gang Bomber Archers Fireball Mini P.E.K.K.A
Arrows Mega Knight Bomber Archers Fireball Mini P.E.K.K.A
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows Mega Knight
Arrows Fireball
Bomber Archers Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Archers Arrows
Fireball
Arrows Fireball
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Fireball Mini P.E.K.K.A Mega Knight
Bomber Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Archers Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Archers Goblin Gang Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Bomber Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball
Fireball
Fireball Mega Knight
Fireball Mega Knight

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