My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Prince
Giant Snowball
Bomber Archers Cannon Hog Rider
Zap
Bomber Archers Cannon Prince
Barbarian Barrel
Bomber Archers Knight Cannon Valkyrie
The Log
Bomber Archers Cannon Hog Rider Prince
Earthquake
Bomber Archers Cannon Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Valkyrie Hog Rider Prince
Fireball
Bomber Archers Cannon Hog Rider
Poison
Bomber Archers Cannon
Lightning
Knight Cannon Valkyrie Prince
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Cannon Valkyrie Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Valkyrie Hog Rider Prince
Archers
Knight Valkyrie Arrows Hog Rider Prince
Arrows
Hog Rider Archers Knight Prince
Knight
Archers Hog Rider Bomber Arrows Prince
Cannon
Valkyrie
Archers Hog Rider Prince Bomber
Hog Rider
Arrows Knight Valkyrie Bomber Archers Prince
Prince
Valkyrie Bomber Archers Arrows Knight Hog Rider

Defense Synergies 4 10

Bomber
Knight Cannon Valkyrie
Archers
Knight Valkyrie Cannon
Arrows
Knight Cannon Valkyrie Prince
Knight
Bomber Archers Cannon Arrows
Cannon
Knight Bomber Archers Arrows Valkyrie Prince
Valkyrie
Archers Bomber Arrows Cannon Prince
Hog Rider
Prince
Arrows Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Valkyrie
Knight Cannon Valkyrie Prince
Cannon Prince Bomber Archers Knight Valkyrie
Cannon Prince Knight Valkyrie
Bomber Arrows Valkyrie Prince
Arrows Bomber Archers Cannon Valkyrie
Archers Arrows Cannon
Arrows Cannon Valkyrie
Cannon Prince
Knight Bomber Archers Cannon Valkyrie Prince
Archers Valkyrie Bomber Arrows Knight Cannon
Arrows Archers
Cannon Prince Bomber Knight Valkyrie
Bomber Valkyrie Arrows Cannon Prince
Knight Cannon Prince
Cannon Prince
Bomber Arrows Knight Cannon Valkyrie Prince
Arrows Cannon Bomber Archers Knight Valkyrie Prince
Arrows Valkyrie Bomber Archers Knight Cannon
Cannon Prince
Bomber Valkyrie Archers Arrows Knight Cannon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Prince
Bomber Archers Arrows Knight Valkyrie Prince
Knight Valkyrie Prince
Valkyrie Prince Knight
Knight Cannon Valkyrie Prince
Arrows Archers
Prince Archers Knight Valkyrie
Knight Valkyrie Prince
Knight Valkyrie Prince
Cannon
Knight Valkyrie Prince
Arrows Valkyrie Prince
Prince Knight Cannon Valkyrie
Bomber Archers Cannon Valkyrie
Bomber Archers Knight Valkyrie Prince
Arrows Valkyrie Bomber Archers Cannon
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie Prince
Bomber Arrows Valkyrie
Arrows
Bomber Archers Arrows
Arrows
Arrows
Prince
Arrows Knight Valkyrie Prince
Archers Arrows
Knight
Arrows
Arrows Prince
Bomber Arrows
Arrows
Arrows
Bomber
Bomber Archers Arrows Prince
Bomber Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Bomber Valkyrie
Arrows
Arrows Prince
Arrows
Archers Arrows
Bomber Arrows
Arrows
Prince
Arrows
Archers Prince
Archers Arrows
Arrows
Knight Valkyrie Prince
Arrows Bomber
Arrows
Prince
Prince
Prince

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