My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Skeleton Barrel
Giant Snowball
Bomber Archers Minions Skeleton Barrel Barbarians
Zap
Bomber Archers Minions Skeleton Barrel Mortar
Barbarian Barrel
Bomber Archers Knight Skeleton Barrel Mortar Barbarians
The Log
Bomber Archers Skeleton Barrel Barbarians
Earthquake
Bomber Archers Mortar Barbarians
Arrows
Bomber Archers Minions Skeleton Barrel
Royal Delivery
Bomber Archers Knight Minions Skeleton Barrel Barbarians
Fireball
Bomber Archers Minions Skeleton Barrel Mortar Barbarians
Poison
Bomber Archers Minions Skeleton Barrel Mortar Barbarians
Lightning
Knight Mortar
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Minions Skeleton Barrel Mortar Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Skeleton Barrel Mortar
Archers
Knight Arrows Skeleton Barrel Mortar
Arrows
Archers Knight Skeleton Barrel Mortar
Knight
Archers Minions Skeleton Barrel Mortar Bomber Arrows
Minions
Knight Bomber Skeleton Barrel Mortar
Skeleton Barrel
Knight Bomber Archers Arrows Minions Mortar
Mortar
Knight Bomber Archers Arrows Minions Skeleton Barrel
Barbarians

Defense Synergies 3 8

Bomber
Knight Mortar
Archers
Knight Minions Mortar
Arrows
Knight Mortar Barbarians
Knight
Bomber Archers Minions Arrows Mortar
Minions
Knight Archers Mortar
Skeleton Barrel
Mortar
Bomber Archers Arrows Knight Minions
Barbarians
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Skeleton Barrel Mortar
Barbarians Knight Minions Mortar
Mortar Barbarians Bomber Archers Knight Minions
Barbarians Knight Minions Mortar
Bomber Arrows Barbarians
Arrows Bomber Archers Minions
Minions Archers Arrows Mortar
Arrows Skeleton Barrel Barbarians
Barbarians Minions Mortar
Knight Bomber Archers Barbarians
Archers Minions Barbarians Bomber Arrows Knight
Arrows Minions Archers
Mortar Barbarians Bomber Knight Minions
Bomber Arrows Minions Mortar Barbarians
Barbarians Knight Mortar
Barbarians Mortar
Barbarians Bomber Arrows Knight Minions Mortar
Arrows Mortar Bomber Archers Knight Minions Barbarians
Arrows Mortar Bomber Archers Knight Minions Barbarians
Barbarians Mortar
Bomber Archers Arrows Knight Minions Barbarians
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers
Bomber Archers Arrows Knight Skeleton Barrel Mortar
Barbarians Knight Minions
Knight Barbarians
Barbarians Knight
Arrows Archers Minions Skeleton Barrel
Archers Knight Minions Barbarians
Knight Barbarians
Knight Minions Mortar Barbarians
Barbarians
Knight Minions Barbarians
Arrows Barbarians
Barbarians Knight
Bomber Archers Barbarians
Barbarians Bomber Archers Knight Minions Mortar
Arrows Minions Bomber Archers Barbarians
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Mortar
Arrows Mortar Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Barbarians
Bomber Arrows Mortar
Arrows Minions Skeleton Barrel
Bomber Archers Arrows Mortar
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mortar
Minions
Arrows Knight Skeleton Barrel Mortar
Archers Arrows
Knight Skeleton Barrel Mortar
Arrows Minions Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Bomber Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Mortar
Bomber Minions
Bomber Archers Arrows Skeleton Barrel Mortar
Bomber Arrows Skeleton Barrel Mortar
Minions
Arrows
Arrows Skeleton Barrel Mortar Barbarians
Arrows Bomber Mortar
Arrows Mortar Skeleton Barrel
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Archers Arrows
Minions Skeleton Barrel
Bomber Arrows Mortar
Arrows
Arrows
Skeleton Barrel Archers Minions Barbarians
Archers Arrows
Arrows
Knight
Arrows Bomber Skeleton Barrel Mortar
Arrows
Minions
Skeleton Barrel Mortar
Mortar

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