My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Bomber Archers Minions
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Magic Archer
The Log
Bomber Archers Mini P.E.K.K.A
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A Magic Archer
Fireball
Bomber Archers Minions Magic Archer
Poison
Bomber Archers Minions Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Arrows Minions Mini P.E.K.K.A Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Arrows

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Mini P.E.K.K.A
Archers
Arrows Mini P.E.K.K.A Golem
Arrows
Golem Archers Mini P.E.K.K.A
Minions
Rage Bomber Mini P.E.K.K.A Golem
Mini P.E.K.K.A
Bomber Archers Arrows Minions Rage Golem Magic Archer
Rage
Minions Mini P.E.K.K.A
Golem
Bomber Arrows Archers Minions Mini P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Golem

Defense Synergies 0 5

Bomber
Mini P.E.K.K.A
Archers
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Archers
Mini P.E.K.K.A
Bomber Archers Arrows Magic Archer
Rage
Golem
Magic Archer
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Magic Archer
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Bomber Archers Minions
Mini P.E.K.K.A Minions
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Archers Minions Magic Archer
Minions Archers Arrows Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A Minions
Bomber Archers Mini P.E.K.K.A
Archers Minions Bomber Arrows Magic Archer
Arrows Minions Archers Magic Archer
Mini P.E.K.K.A Bomber Minions
Bomber Arrows Minions Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Minions Mini P.E.K.K.A
Arrows Bomber Archers Minions Magic Archer
Arrows Bomber Archers Minions Magic Archer
Mini P.E.K.K.A
Bomber Archers Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers
Bomber Archers Arrows Mini P.E.K.K.A Magic Archer
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Archers Minions Magic Archer
Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Magic Archer
Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Bomber Archers Magic Archer
Bomber Archers Minions Mini P.E.K.K.A Magic Archer
Arrows Minions Bomber Archers Mini P.E.K.K.A Magic Archer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bomber Arrows Magic Archer
Arrows Minions Magic Archer
Bomber Archers Arrows Magic Archer
Arrows Magic Archer
Arrows
Minions Mini P.E.K.K.A
Arrows Magic Archer
Archers Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Magic Archer
Bomber Arrows Magic Archer
Minions Magic Archer
Arrows
Arrows
Arrows Bomber Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Arrows Magic Archer
Minions
Mini P.E.K.K.A
Bomber Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Archers Minions Magic Archer
Archers Arrows Magic Archer
Arrows
Mini P.E.K.K.A Magic Archer
Arrows Bomber Magic Archer
Arrows
Minions Magic Archer
Magic Archer
Magic Archer

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