My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Recruits Barbarian Hut Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider Graveyard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Recruits Goblin Drill Ram Rider Graveyard
Giant Snowball
Bomber Archers Royal Recruits Goblin Drill Ram Rider Graveyard
Zap
Bomber Archers Goblin Drill Ram Rider Graveyard
Barbarian Barrel
Bomber Archers Royal Recruits Barbarian Hut Goblin Drill Graveyard
The Log
Bomber Archers Royal Recruits Barbarian Hut Goblin Drill Ram Rider Graveyard
Earthquake
Bomber Archers Barbarian Hut Goblin Drill Graveyard
Arrows
Bomber Archers Royal Recruits Goblin Drill Graveyard
Royal Delivery
Bomber Archers Royal Recruits Goblin Drill Ram Rider Graveyard
Fireball
Bomber Archers Barbarian Hut Goblin Drill Ram Rider
Poison
Bomber Archers Royal Recruits Barbarian Hut Goblin Drill Graveyard
Lightning
Barbarian Hut Ram Rider Monk
Rocket
Barbarian Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Goblin Drill Ram Rider Graveyard Monk Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Archers Goblin Drill Ram Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Barbarian Hut Goblin Drill Ram Rider Graveyard Monk
Archers
Royal Recruits Barbarian Hut Ram Rider Graveyard
Royal Recruits
Bomber Archers Ram Rider Graveyard
Barbarian Hut
Graveyard Bomber Archers Ram Rider
Goblin Drill
Bomber
Ram Rider
Bomber Archers Royal Recruits Barbarian Hut Graveyard
Graveyard
Barbarian Hut Bomber Archers Royal Recruits Ram Rider
Monk
Bomber

Defense Synergies 0 6

Bomber
Royal Recruits Barbarian Hut Goblin Drill
Archers
Royal Recruits Barbarian Hut Goblin Drill
Royal Recruits
Bomber Archers
Barbarian Hut
Bomber Archers
Goblin Drill
Bomber Archers
Ram Rider
Graveyard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Royal Recruits Ram Rider
Barbarian Hut Royal Recruits Goblin Drill Ram Rider Monk
Barbarian Hut Ram Rider Bomber Archers Royal Recruits Goblin Drill
Royal Recruits Barbarian Hut Goblin Drill Ram Rider Monk
Bomber Royal Recruits Monk
Bomber Archers
Ram Rider Archers Barbarian Hut
Barbarian Hut Royal Recruits Ram Rider Monk
Barbarian Hut Royal Recruits Goblin Drill
Bomber Archers Royal Recruits
Archers Bomber Royal Recruits Goblin Drill Ram Rider
Archers Barbarian Hut Ram Rider
Royal Recruits Barbarian Hut Goblin Drill Bomber Ram Rider
Bomber Barbarian Hut Royal Recruits Goblin Drill
Royal Recruits Barbarian Hut Goblin Drill Ram Rider
Barbarian Hut Monk Royal Recruits Goblin Drill Ram Rider
Barbarian Hut Bomber Royal Recruits Goblin Drill
Bomber Archers Royal Recruits Barbarian Hut Goblin Drill Ram Rider
Goblin Drill Bomber Archers Royal Recruits Barbarian Hut Ram Rider
Barbarian Hut Royal Recruits Goblin Drill Ram Rider
Bomber Royal Recruits Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Archers
Bomber Archers Monk
Royal Recruits Barbarian Hut Ram Rider
Royal Recruits Barbarian Hut Ram Rider Monk
Royal Recruits Barbarian Hut Goblin Drill Ram Rider
Archers Ram Rider Monk
Royal Recruits Archers Barbarian Hut Ram Rider
Royal Recruits Barbarian Hut
Royal Recruits Barbarian Hut Monk
Royal Recruits Barbarian Hut Goblin Drill
Royal Recruits
Royal Recruits Monk
Royal Recruits Barbarian Hut Ram Rider
Royal Recruits Bomber Archers Barbarian Hut
Royal Recruits Bomber Archers Barbarian Hut Goblin Drill Monk
Bomber Archers Royal Recruits Barbarian Hut
Bomber Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut Goblin Drill Monk
Monk Ram Rider
Barbarian Hut Goblin Drill
Royal Recruits Barbarian Hut
Bomber
Ram Rider Monk
Bomber Archers
Barbarian Hut Ram Rider
Monk Ram Rider
Monk Royal Recruits Ram Rider
Monk Archers
Barbarian Hut
Monk
Barbarian Hut
Bomber Barbarian Hut Goblin Drill
Royal Recruits Barbarian Hut
Monk
Bomber
Bomber Archers Monk
Bomber Monk
Monk
Monk
Royal Recruits Barbarian Hut Goblin Drill Monk
Bomber
Ram Rider Monk
Ram Rider Monk
Archers
Bomber
Monk
Monk
Archers Royal Recruits Barbarian Hut
Archers Ram Rider Monk
Bomber
Monk
Royal Recruits
Royal Recruits
Royal Recruits Monk
Monk

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