My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Furnace Three Musketeers Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Three Musketeers Prince
Giant Snowball
Bomber Archers Barbarians Furnace Three Musketeers
Zap
Bomber Archers Furnace Three Musketeers Prince
Barbarian Barrel
Bomber Archers Barbarians Furnace Three Musketeers
The Log
Bomber Archers Barbarians Furnace Three Musketeers Prince
Earthquake
Bomber Archers Barbarians Furnace
Arrows
Bomber Archers Furnace
Royal Delivery
Bomber Archers Barbarians Three Musketeers Prince
Fireball
Bomber Archers Barbarians Furnace Three Musketeers
Poison
Bomber Archers Barbarians Furnace Three Musketeers
Lightning
Furnace Three Musketeers Prince
Rocket
Barbarians Furnace Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Furnace Barbarians Prince Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Archers Furnace

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Prince
Archers
Prince Golem
Barbarians
Furnace
Prince Golem
Three Musketeers
The Log
Prince
Bomber Archers Furnace Golem The Log
Golem
Bomber Archers Furnace Prince The Log
The Log
Three Musketeers Prince Golem

Defense Synergies 1 6

Bomber
The Log
Archers
Furnace The Log
Barbarians
Furnace
Furnace
Archers Barbarians Prince
Three Musketeers
The Log
Prince
The Log Furnace
Golem
The Log
Prince Bomber Archers Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Barbarians Furnace Three Musketeers Prince The Log
Barbarians Furnace Three Musketeers Prince Bomber Archers
Barbarians Three Musketeers Prince Furnace
Bomber Barbarians Prince The Log
The Log Bomber Archers Furnace
Furnace Three Musketeers Archers
Barbarians The Log
Barbarians Three Musketeers Furnace Prince
Bomber Archers Barbarians Prince
Archers Barbarians Bomber Furnace The Log
Three Musketeers Archers Furnace
Barbarians Furnace Prince Bomber Three Musketeers The Log
Bomber Three Musketeers Barbarians Furnace Prince The Log
Barbarians Furnace Three Musketeers Prince
Barbarians Furnace Three Musketeers Prince The Log
Barbarians Three Musketeers Bomber Furnace Prince
Bomber Archers Barbarians Furnace Three Musketeers Prince The Log
Furnace The Log Bomber Archers Barbarians
Barbarians Three Musketeers Prince
Bomber Archers Barbarians Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Furnace Prince
Bomber Archers Prince The Log
Barbarians Furnace Prince The Log
Prince Barbarians The Log
Barbarians Three Musketeers Prince
Furnace Archers Three Musketeers
Prince Archers Barbarians Furnace
Barbarians Prince
Barbarians Prince The Log
Barbarians Three Musketeers
Barbarians Prince
Barbarians Prince The Log
Barbarians Prince Three Musketeers
Bomber Archers Barbarians Furnace Three Musketeers
Barbarians Bomber Archers Furnace Three Musketeers Prince The Log
Bomber Archers Barbarians The Log
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians Prince The Log
Bomber Furnace The Log
Furnace
Bomber Archers Furnace The Log
The Log
The Log
Three Musketeers Prince
Prince The Log
Archers
Three Musketeers The Log
Furnace Prince The Log
Bomber Furnace Three Musketeers The Log
Furnace Three Musketeers The Log
Three Musketeers
Bomber
Bomber Archers Three Musketeers Prince The Log
Bomber The Log
Prince The Log
Prince The Log
Barbarians The Log
The Log Bomber Furnace
The Log
Prince The Log
The Log
Archers Furnace
Bomber The Log
Prince
The Log
Archers Barbarians Prince
Archers Three Musketeers
The Log
Three Musketeers Prince
The Log Bomber
Three Musketeers Prince
The Log
Prince The Log
Prince

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