My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Battle Ram Giant Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Giant
Giant Snowball
Bomber Archers Cannon Musketeer Battle Ram
Zap
Bomber Archers Cannon Battle Ram
Barbarian Barrel
Bomber Archers Cannon Musketeer Battle Ram
The Log
Bomber Archers Cannon Musketeer Battle Ram
Earthquake
Bomber Archers Cannon
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Musketeer Battle Ram
Fireball
Bomber Archers Cannon Musketeer Battle Ram
Poison
Bomber Archers Cannon Musketeer
Lightning
Cannon Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Cannon Fireball Musketeer Battle Ram Rune Giant Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Cannon Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Battle Ram
Archers
Battle Ram Giant Rune Giant
Cannon
Fireball
Battle Ram Giant
Musketeer
Giant Battle Ram
Battle Ram
Bomber Archers Fireball Musketeer
Giant
Bomber Musketeer Archers Fireball
Rune Giant
Archers

Defense Synergies 1 4

Bomber
Cannon
Archers
Cannon
Cannon
Musketeer Bomber Archers Fireball
Fireball
Cannon Musketeer
Musketeer
Cannon Fireball
Battle Ram
Giant
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Fireball Musketeer
Cannon Musketeer
Cannon Bomber Archers Musketeer
Cannon Musketeer
Bomber Fireball
Fireball Bomber Archers Cannon Musketeer
Musketeer Archers Cannon Fireball
Cannon Fireball Musketeer
Cannon Musketeer
Bomber Archers Cannon Musketeer
Archers Bomber Cannon Fireball Musketeer
Musketeer Archers Fireball
Cannon Bomber Fireball Musketeer
Bomber Fireball Cannon
Cannon
Cannon Fireball
Bomber Cannon Fireball Musketeer
Cannon Fireball Bomber Archers Musketeer
Bomber Archers Cannon Fireball Musketeer
Cannon Musketeer
Bomber Archers Cannon Fireball Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball
Fireball Bomber Archers Musketeer
Musketeer
Fireball Musketeer
Cannon Musketeer
Fireball Archers Musketeer
Archers Fireball Musketeer
Fireball
Cannon Musketeer
Musketeer
Fireball
Cannon Fireball
Bomber Archers Cannon Fireball Musketeer
Bomber Archers Fireball Musketeer
Bomber Archers Cannon Fireball Musketeer
Bomber Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Bomber Archers Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Archers Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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