My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Skeleton Barrel Skeleton Dragons Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Bomber Archers Cannon Skeleton Barrel Skeleton Dragons Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Archers Cannon Skeleton Barrel Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Archers Cannon Skeleton Barrel Goblin Barrel Skeleton Army
The Log
Bomber Archers Cannon Skeleton Barrel Goblin Barrel Skeleton Army
Earthquake
Bomber Archers Cannon Goblin Barrel Skeleton Army
Arrows
Bomber Archers Skeleton Barrel Skeleton Dragons Goblin Barrel Skeleton Army
Royal Delivery
Bomber Archers Skeleton Barrel Skeleton Dragons Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomber Archers Cannon Skeleton Barrel Skeleton Dragons Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Archers Cannon Skeleton Barrel Skeleton Dragons Skeleton Army
Lightning
Cannon Skeleton Dragons Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Cannon Skeleton Barrel Goblin Barrel Skeleton Army Skeleton Dragons Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Cannon Skeleton Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Baby Dragon
Archers
Skeleton Barrel Baby Dragon
Cannon
Skeleton Barrel
Goblin Barrel Bomber Archers Skeleton Dragons
Skeleton Dragons
Skeleton Barrel Baby Dragon
Goblin Barrel
Skeleton Barrel Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Archers Skeleton Dragons Goblin Barrel

Defense Synergies 0 10

Bomber
Cannon
Archers
Cannon Skeleton Dragons Skeleton Army Baby Dragon
Cannon
Bomber Archers Skeleton Dragons Skeleton Army Baby Dragon
Skeleton Barrel
Skeleton Dragons
Archers Cannon Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Archers Cannon Skeleton Dragons
Baby Dragon
Archers Cannon Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Army Cannon Skeleton Dragons
Cannon Skeleton Army Bomber Archers Skeleton Dragons
Cannon Skeleton Army Skeleton Dragons
Bomber Skeleton Army
Skeleton Army Bomber Archers Cannon Skeleton Dragons Baby Dragon
Skeleton Dragons Archers Cannon Baby Dragon
Cannon Skeleton Barrel Skeleton Dragons Baby Dragon
Cannon Skeleton Army
Skeleton Army Bomber Archers Cannon
Archers Skeleton Dragons Skeleton Army Bomber Cannon Baby Dragon
Skeleton Dragons Archers Baby Dragon
Cannon Skeleton Army Bomber Skeleton Dragons
Bomber Skeleton Army Cannon Skeleton Dragons Baby Dragon
Skeleton Army Cannon
Skeleton Army Cannon
Bomber Cannon Skeleton Dragons Skeleton Army
Cannon Bomber Archers Skeleton Dragons Skeleton Army Baby Dragon
Baby Dragon Bomber Archers Cannon Skeleton Dragons
Cannon
Bomber Skeleton Dragons Skeleton Army Archers Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Bomber Archers Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Army
Skeleton Army
Cannon Skeleton Army
Skeleton Dragons Archers Skeleton Barrel Baby Dragon
Skeleton Army Archers
Skeleton Army
Skeleton Dragons Skeleton Army Baby Dragon
Cannon Skeleton Dragons Skeleton Army
Skeleton Army
Skeleton Army Cannon
Bomber Archers Cannon Skeleton Dragons Skeleton Army Baby Dragon
Skeleton Army Bomber Archers Skeleton Dragons Baby Dragon
Bomber Archers Cannon Skeleton Dragons Baby Dragon
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons
Bomber Skeleton Dragons Baby Dragon
Skeleton Dragons Skeleton Barrel Baby Dragon
Bomber Archers Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons
Skeleton Barrel Skeleton Dragons
Archers Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Bomber Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Bomber Skeleton Dragons
Bomber Archers Skeleton Barrel Skeleton Dragons Baby Dragon
Bomber Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Barrel Skeleton Dragons Baby Dragon
Bomber Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons Baby Dragon
Archers Skeleton Dragons Baby Dragon
Skeleton Barrel Skeleton Dragons
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Barrel Archers Skeleton Army
Archers Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Bomber Skeleton Barrel Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon
Skeleton Dragons
Skeleton Barrel Baby Dragon
Skeleton Dragons

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