My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Elixir Golem Baby Dragon Balloon Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elixir Golem Wall Breakers Balloon Prince
Giant Snowball
Bomber Archers Wall Breakers Baby Dragon Balloon
Zap
Bomber Archers Wall Breakers Balloon Prince
Barbarian Barrel
Bomber Archers Elixir Golem Wall Breakers
The Log
Bomber Archers Elixir Golem Wall Breakers Prince
Earthquake
Bomber Archers Elixir Golem
Arrows
Bomber Archers Wall Breakers
Royal Delivery
Bomber Archers Elixir Golem Wall Breakers Baby Dragon Balloon Prince Mother Witch
Fireball
Bomber Archers Elixir Golem Wall Breakers Baby Dragon Balloon Mother Witch
Poison
Bomber Archers Elixir Golem Balloon Mother Witch
Lightning
Baby Dragon Balloon Prince Mother Witch
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Archers Elixir Golem Baby Dragon Mother Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Archers Elixir Golem

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Baby Dragon Prince
Archers
Elixir Golem Wall Breakers Baby Dragon Balloon Prince
Elixir Golem
Bomber Archers Baby Dragon Balloon Mother Witch
Wall Breakers
Archers Baby Dragon Balloon
Baby Dragon
Bomber Archers Elixir Golem Wall Breakers Balloon Prince
Balloon
Archers Elixir Golem Wall Breakers Baby Dragon
Prince
Bomber Archers Baby Dragon
Mother Witch
Elixir Golem

Defense Synergies 0 3

Bomber
Archers
Baby Dragon
Elixir Golem
Wall Breakers
Baby Dragon
Archers Prince Mother Witch
Balloon
Prince
Baby Dragon
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Prince
Prince Bomber Archers
Prince
Bomber Prince
Bomber Archers Baby Dragon Mother Witch
Archers Baby Dragon
Baby Dragon
Prince
Bomber Archers Prince
Archers Mother Witch Bomber Baby Dragon
Archers Baby Dragon
Prince Bomber
Bomber Baby Dragon Prince
Prince
Prince
Bomber Prince
Bomber Archers Baby Dragon Prince
Baby Dragon Bomber Archers Mother Witch
Prince
Bomber Archers Baby Dragon Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince
Bomber Archers Baby Dragon Prince
Prince
Prince
Prince
Mother Witch Archers Baby Dragon
Prince Archers
Prince
Baby Dragon Prince
Prince
Prince
Prince
Bomber Archers Baby Dragon
Bomber Archers Baby Dragon Prince
Bomber Archers Baby Dragon Mother Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Bomber Baby Dragon
Mother Witch Baby Dragon
Bomber Archers Baby Dragon
Baby Dragon
Prince
Prince
Archers Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Bomber Baby Dragon
Baby Dragon
Bomber
Bomber Archers Baby Dragon Prince
Bomber Baby Dragon Mother Witch
Baby Dragon Prince
Prince
Baby Dragon
Mother Witch Bomber Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Archers Baby Dragon Mother Witch
Bomber
Prince
Archers Prince
Archers Baby Dragon
Baby Dragon Prince
Bomber Baby Dragon
Prince
Baby Dragon
Baby Dragon Prince
Prince

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